I'm an enthusiastic and committed games sound designer and music composer with a background in project work and team management. I specialize in Foley, field recording, mastering, editing, voice acting, and implementing sounds into Unreal Engine 5, and I enjoy telling stories through music and sound while collaborating with cross-disciplinary teams.

Anthony DiRuzza

PRO

I'm an enthusiastic and committed games sound designer and music composer with a background in project work and team management. I specialize in Foley, field recording, mastering, editing, voice acting, and implementing sounds into Unreal Engine 5, and I enjoy telling stories through music and sound while collaborating with cross-disciplinary teams.

Available to hire

I’m an enthusiastic and committed games sound designer and music composer with a background in project work and team management.

I specialize in Foley, field recording, mastering, editing, voice acting, and implementing sounds into Unreal Engine 5, and I enjoy telling stories through music and sound while collaborating with cross-disciplinary teams.

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Experience Level

Language

English
Fluent

Work Experience

Foley Recording / Field Recording / Music Composition at Freelance
September 1, 2019 - December 1, 2025
Foley recording, field recording, Ableton Live 11/12, and music composition. Involved project management and coordinating with other contributors.
Student Worker / Supervisor at WPI Library
September 1, 2025 - December 1, 2025
Monitored the front desk and helped patrons locate books and other services on campus; managed 2-3 student workers; trained new staff; performed administrative duties such as incident reports and securing the building at closing.

Education

Add your educational history here.

Qualifications

Bachelor of Arts Degree in Interactive Media and Game Development - Audio Specialization, Minor in Music
August 1, 2024 - May 1, 2025

Industry Experience

Media & Entertainment