Hi, I’m Aditya Thakure, a Senior 3D Artist with 8+ years of hands-on experience across animation, real-time, and digital production pipelines. I excel at the full 3D workflow—from modeling and sculpting to texturing, composition, and rendering—always keeping visual quality and technical accuracy at the forefront. I own deliverables, meet tight deadlines, and collaborate effectively with art leads, clients, and cross-functional production teams. I own assets from inception to final delivery, work with a small team of cross-functional artists, and optimize models and textures for real-time performance using Unreal Engine pipelines. I’m comfortable mentoring peers and students, developing production-ready asset workflows, and adapting to evolving project scopes and requirements.

Aditya Thakur

Hi, I’m Aditya Thakure, a Senior 3D Artist with 8+ years of hands-on experience across animation, real-time, and digital production pipelines. I excel at the full 3D workflow—from modeling and sculpting to texturing, composition, and rendering—always keeping visual quality and technical accuracy at the forefront. I own deliverables, meet tight deadlines, and collaborate effectively with art leads, clients, and cross-functional production teams. I own assets from inception to final delivery, work with a small team of cross-functional artists, and optimize models and textures for real-time performance using Unreal Engine pipelines. I’m comfortable mentoring peers and students, developing production-ready asset workflows, and adapting to evolving project scopes and requirements.

Available to hire

Hi, I’m Aditya Thakure, a Senior 3D Artist with 8+ years of hands-on experience across animation, real-time, and digital production pipelines. I excel at the full 3D workflow—from modeling and sculpting to texturing, composition, and rendering—always keeping visual quality and technical accuracy at the forefront. I own deliverables, meet tight deadlines, and collaborate effectively with art leads, clients, and cross-functional production teams.

I own assets from inception to final delivery, work with a small team of cross-functional artists, and optimize models and textures for real-time performance using Unreal Engine pipelines. I’m comfortable mentoring peers and students, developing production-ready asset workflows, and adapting to evolving project scopes and requirements.

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Language

English
Fluent

Work Experience

Senior 3D Artist at Harbinger Group
January 1, 2022 - Present
Senior 3D Artist delivering 100+ production-ready 3D assets across multiple projects, with a focus on real-time pipelines, cross-functional collaboration, and on-time delivery. Led asset development from initial brief through final delivery; maintained visual quality and pipeline discipline. Collaborated with art leads, clients, and cross-functional production teams.
Senior 3D Artist (3D Generalist) at IMU Studios
January 1, 2020 - January 1, 2022
Contributed to a large-scale game production project developed for Epic Games; delivered production-ready models, environments, weapons, and assets aligned with performance benchmarks within a real-time game development context (Unreal Engine). Collaborated with remote multi-disciplinary teams and adhered to milestone-based delivery schedules.
3D Artist (Internship) at Mohawk Media
January 1, 2017 - Present
Worked as a 3D Generalist contributing to modelling, texturing, lighting, sculpting, compositing, rendering, and photography for studio projects.
Faculty Lecturer at Zee Institute of Creative Arts (ZICA)
January 1, 2018 - January 1, 2020
Delivered training in 3D, compositing, and post-production tools; mentored 60+ students; contributed to curriculum design and evaluation.
Assistant Professor (Visiting Faculty) at Vishwakarma University (VU)
January 1, 2020 - January 1, 2024
Delivered specialized instruction in Adobe Photoshop, After Effects, Autodesk Maya, Mudbox, Foundry Mari, Foundry Nuke, Premiere Pro, and Fundamentals of Photography; supported academic delivery and pipeline thinking; mentored students and coordinated industry exposure initiatives.

Education

3D Animation (Advanced) Level 7 at YooBee College of Creative Innovation, Auckland, New Zealand
January 1, 2016 - March 4, 2026
Diploma in 2D & 3D Animation, VFX & Graphic Design at Antons, Nagpur
January 1, 2013 - March 4, 2026
Specialist in Autodesk Maya (1-year program) at Frameboxx, Mumbai
January 1, 2014 - March 4, 2026
Post Graduate Degree in Advanced 3D Graphics (Level 7) at Vishwakarma University (VU), Pune, India
January 1, 2020 - March 4, 2026

Qualifications

Specialist in Autodesk Maya (1-year program)
January 1, 2014 - March 4, 2026
Diploma in 2D & 3D Animation, VFX & Graphic Design
January 1, 2013 - March 4, 2026
3D Animation (Advanced) Level 7
January 1, 2016 - March 4, 2026

Industry Experience

Media & Entertainment, Gaming, Education