I’m Adrian (Jinlei) Lee, a gameplay programmer focused on building practical, data-driven systems in Unreal Engine (UE4/UE5). Over the past 2.5 years, I’ve worked across a third-person action RPG demo co-developed with Tencent, a commercial cross-platform MMO, and VR product development for Pico standalone headsets—shipping features while keeping performance and designer workflows in mind.
I enjoy owning technical design and milestone delivery end-to-end, from combat timing and buff/status effect frameworks to quest graphs, inventory, UI pipelines, and MMO economy/chat/group systems. When a situation needs it, I can also dive below the gameplay layer—having built a custom C++17 engine in my own time—so I can help teams move quickly with robust, maintainable code.
Skills
Experience Level
Work Experience
Education
Qualifications
Industry Experience
Skills
Experience Level
Hire a Programmer
We have the best programmer experts on Twine. Hire a programmer today.