A(

ADRIAN (JINLEI) LEE

Available to hire

I’m Adrian (Jinlei) Lee, a gameplay programmer focused on building practical, data-driven systems in Unreal Engine (UE4/UE5).

About

I’m Adrian (Jinlei) Lee, a gameplay programmer focused on building practical, data-driven systems in Unreal Engine (UE4/UE5). Over the past 2.5 years, I’ve worked across a third-person action RPG demo co-developed with Tencent, a commercial cross-platform MMO, and VR product development for Pico standalone headsets—shipping features while keeping performance and designer workflows in mind.

I enjoy owning technical design and milestone delivery end-to-end, from combat timing and buff/status effect frameworks to quest graphs, inventory, UI pipelines, and MMO economy/chat/group systems. When a situation needs it, I can also dive below the gameplay layer—having built a custom C++17 engine in my own time—so I can help teams move quickly with robust, maintainable code.

  • 3 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

Gameplay Systems Programmer / Project Lead · Wuhan Guangyue Interactive TechnologyOct 2024 – Present · 2 yrs 2 mos

Co-developed a third-person action RPG demo with Tencent and contributed to a commercial cross-platform MMO. Designed and implemented a data-driven quest framework for non-linear narrative with multi-entry triggers, runtime state branches, and divergent resolutions. Built a lightweight C++ combat and buff/status-effect framework as an alternative to GAS, emphasizing frame-accurate skill timing, low allocation overhead, and decoupled interfaces among skills, status effects, and animation. Engineered inventory and world-interaction systems with persistent/consumable/world-trigger separation and validation on state changes. Implemented MMO economy flows (storefront refresh, server-wide limited stock, client-server purchase), plus chat and group systems (global/proximity/friends/party). Built runtime dialogue/narrative UI pipeline connecting branching dialogue data to gameplay state machines. Promoted to lead programmer within four months, owning technical design and milestone delivery.

Unreal Engine Programmer · Shiguangchong Technology Co., Ltd.Apr 2024 – Sep 2024 · 6 mos

Developed VR software products in Unreal Engine for Pico standalone headsets as a full-time programmer in a small team. Worked across core gameplay interaction and VR locomotion, UI integration, scene composition, packaging, and on-device testing for deployment on standalone hardware.

Gameplay Systems Programmer · The Zombie Apocalypse: ExtinctionJun 2022 – Jun 2023 · 1 yr 1 mo

UE4 mobile survival roguelike (team project, published on TapTap). Implemented core gameplay systems for the published title.

Education

B.S. Software Engineering · Shanghai Institute of Technology2020 – 2024

Hire ADRIAN (JINLEI) LEE today

Post a job and invite ADRIAN, or contact them directly. No hidden commission.

Post a job