I am a 3D Artist with 2+ years of professional experience in the games industry, specializing in realistic hard surface 3D asset creation. I deliver optimized, game‑ready models using industry‑standard workflows and pipelines, including modeling, UVs, baking, PBR texturing, lighting, and rendering. A private portfolio showcasing my commercial work can be downloaded with the link and password above. I am available to work immediately.
In a recent Unreal Engine project, I served as a Props Artist and delivered optimized hard‑surface props and hero assets for environment set dressing. I produced hundreds of props from blockout to in‑game, built modular environment kits, and prepared assets for export to Unreal Engine, collaborating closely with Art Directors and Technical Artists to ensure visual fidelity and technical feasibility.
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