My name is Adrian, and I’m a Senior Unity Developer with 9+ years of experience shipping and supporting live-service mobile titles, plus PC/console project (VR, PS, XBOX and Switch) . I’ve contributed across the full lifecycle—from pre-production to launch and post-launch—working on gameplay features, scalable systems, and UI architecture.
Across 10+ mobile live-service projects and two PC/console titles, I’ve partnered closely with design, art, and product to deliver robust implementations in Unity, including asset integration (animation/2D/3D/audio), UI that scales cleanly across device resolutions, and maintainable codebases that support ongoing content and feature growth.
My favourite things to work on are strong systems thinking and execution: designing extensible gameplay and UI systems, improving code quality through refactors and architecture work, and maintaining performance and stability. I’m comfortable taking ownership end-to-end, documenting decisions, and collaborating with both technical and non-technical colleagues
Thanks for reading and have a great day!
Adrian
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