My name is Adrian, and I’m a Senior Unity Developer with 9+ years of experience shipping and supporting live-service mobile titles, plus PC/console project (VR, PS, XBOX and Switch) . I’ve contributed across the full lifecycle—from pre-production to launch and post-launch—working on gameplay features, scalable systems, and UI architecture. Across 10+ mobile live-service projects and two PC/console titles, I’ve partnered closely with design, art, and product to deliver robust implementations in Unity, including asset integration (animation/2D/3D/audio), UI that scales cleanly across device resolutions, and maintainable codebases that support ongoing content and feature growth. My favourite things to work on are strong systems thinking and execution: designing extensible gameplay and UI systems, improving code quality through refactors and architecture work, and maintaining performance and stability. I’m comfortable taking ownership end-to-end, documenting decisions, and collaborating with both technical and non-technical colleagues Thanks for reading and have a great day! Adrian

Adrián

My name is Adrian, and I’m a Senior Unity Developer with 9+ years of experience shipping and supporting live-service mobile titles, plus PC/console project (VR, PS, XBOX and Switch) . I’ve contributed across the full lifecycle—from pre-production to launch and post-launch—working on gameplay features, scalable systems, and UI architecture. Across 10+ mobile live-service projects and two PC/console titles, I’ve partnered closely with design, art, and product to deliver robust implementations in Unity, including asset integration (animation/2D/3D/audio), UI that scales cleanly across device resolutions, and maintainable codebases that support ongoing content and feature growth. My favourite things to work on are strong systems thinking and execution: designing extensible gameplay and UI systems, improving code quality through refactors and architecture work, and maintaining performance and stability. I’m comfortable taking ownership end-to-end, documenting decisions, and collaborating with both technical and non-technical colleagues Thanks for reading and have a great day! Adrian

Available to hire

My name is Adrian, and I’m a Senior Unity Developer with 9+ years of experience shipping and supporting live-service mobile titles, plus PC/console project (VR, PS, XBOX and Switch) . I’ve contributed across the full lifecycle—from pre-production to launch and post-launch—working on gameplay features, scalable systems, and UI architecture.

Across 10+ mobile live-service projects and two PC/console titles, I’ve partnered closely with design, art, and product to deliver robust implementations in Unity, including asset integration (animation/2D/3D/audio), UI that scales cleanly across device resolutions, and maintainable codebases that support ongoing content and feature growth.

My favourite things to work on are strong systems thinking and execution: designing extensible gameplay and UI systems, improving code quality through refactors and architecture work, and maintaining performance and stability. I’m comfortable taking ownership end-to-end, documenting decisions, and collaborating with both technical and non-technical colleagues

Thanks for reading and have a great day!
Adrian

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior Software Engineer at Meta Bit Games
January 1, 2022 - January 1, 2024
Led architecture and system design for a game built from scratch; created compelling and scalable UI tools; implemented retention features and analytics; developed core gameplay features; integrated GPU optimization; collaborated cross-functionally with design and art teams to align technical implementation with creative vision.
Senior Gameplay Programmer at Backspin Games
January 1, 2021 - January 1, 2022
Contributed to the architecture and gameplay features; implemented Steam SDK features, including achievements and data saving; built a robust core gameplay loop and AI/NPC behaviors; optimized rendering and streamlined workflows for designers/artists; led updates and integration of ads and live-service features; collaborated with design/arts/backend to deliver a smooth player experience.
Lead Game Programmer at VIVA Games Studio
January 1, 2020 - January 1, 2021
Developed and integrated core multiplayer game logic; optimized performance; led engineering team and code reviews; implemented live-ops features such as battle passes, in-game shop and account binding.
Senior Multiplayer Game Programmer at Team Madness Games
January 1, 2016 - January 1, 2020
Architected and implemented scalable multiplayer gameplay mechanics; drove GPU optimization; designed and implemented live-op features; refactored legacy systems to improve maintainability and long-term scalability across the codebase; collaborated across design/art/backend to align technical execution with creative vision.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services