I'm a 2D Animator with a BFA in Animation. I'm working full time as Animation Manager at my current studio, but I am always looking for more collaboration opportunities! I love evoking feelings in others through my work, and it’s more fun when you can create something alongside someone else. I specialize in character animation, but am always open to trying something new.

Adriana Mancini

I'm a 2D Animator with a BFA in Animation. I'm working full time as Animation Manager at my current studio, but I am always looking for more collaboration opportunities! I love evoking feelings in others through my work, and it’s more fun when you can create something alongside someone else. I specialize in character animation, but am always open to trying something new.

Available to hire

I’m a 2D Animator with a BFA in Animation. I’m working full time as Animation Manager at my current studio, but I am always looking for more collaboration opportunities! I love evoking feelings in others through my work, and it’s more fun when you can create something alongside someone else. I specialize in character animation, but am always open to trying something new.

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Language

English
Fluent

Work Experience

Animation Manager at Quaver Ed
January 1, 2019 - Present
Rapidly promoted to Senior Lead and Animation Manager, demonstrating exceptional skill and leadership in the full animation pipeline and timely project deliverables. Continued to raise the bar on our animation projects—developed the animation style for the Boom Whacker Curriculum for Quaver Music and Animated Stories for Quaver Ready Middle School. Communicated with external teams such as Audio, Content, and Development to ensure projects were coordinated and on schedule. When other art managers were out, assisted in keeping their projects moving, so there were no snags or surprises upon their return. Supervised the animation team while continuing to push the boundaries of creative work. Directly managed the team, coordinated check-ins, and maintained a close eye on workflow and schedules. Co-managed several projects—handling task preparation, reviews, and collaborating with other leads to maintain the animation schedule. Led numerous professional development activities for our art
Lead 2D Animator at Woobo Inc
January 1, 2017 - January 1, 2019
Contributed to the development of Woobo, an innovative interactive toy for children. Storyboarded, rigged, animated, and polished 2D animations using Toon Boom Harmony, After Effects, and Spine. Brought games and toy interactions to life through high-quality visual storytelling. Collaborated closely with cross-functional teams, demonstrating strong teamwork and communication skills.
Freelance 2D Animator at Nemours
January 1, 2018 - January 1, 2020
Produced high-quality medical animations from initial storyboards to final delivery. Used Adobe Photoshop, Animate, Illustrator, and After Effects to design, animate, and refine visual content. Translated complex medical concepts into clear, engaging, and educational animations. Collaborated with medical experts to ensure accuracy and visual clarity.
Freelance 2D Animator at Malka Media
January 1, 2017 - January 1, 2017
Produced a character-driven short film in Toon Boom Harmony, drawing, rigging, and animating all characters.
Freelance 2D Animator at SS Productions LLC
January 1, 2016 - January 1, 2016
Created a company demo animation for SS Productions LLC, geared toward children ages 3-6 in Adobe Animate.
Lead 2D Artist at Mind 4 Learning
January 1, 2016 - January 1, 2016
Created 2D and 3D art from concept to final, including the official project logo and final character models, backdrops and textures. Took the extra job of designing 2D mini-games for game play.
Animation Manager at QuaverEd
January 1, 2019 - Present
Rapidly promoted to Senior Lead and Animation Manager, demonstrating strong leadership across the full animation pipeline and delivering projects on schedule. Led the development of a new animation style for the Boom Whacker curriculum and animated stories for Quaver Ready Middle School. Coordinated with Audio, Content, and Dev teams to ensure cross-functional alignment. When other art managers were out, I kept projects moving to avoid delays. Supervised the animation team, managed check-ins, and maintained production schedules. Co-managed multiple projects, handling task prep, reviews, and collaboration with other leads. Led professional development activities for the art unit, creating new animation training and partnering with a team of artists to develop game concepts.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Education, Gaming