Hi, I'm Adriano Muricy Santos. I'm a Montreal-based 3D Artist, VFX & Motion Designer with 5 years of experience building visually striking and technically robust content for games and marketing. I love turning ideas into immersive, performant visuals by blending real-time engines, procedural tools, and polished motion design. I'm excited to collaborate on new projects and open to relocation.

Adriano Muricy Santos

Hi, I'm Adriano Muricy Santos. I'm a Montreal-based 3D Artist, VFX & Motion Designer with 5 years of experience building visually striking and technically robust content for games and marketing. I love turning ideas into immersive, performant visuals by blending real-time engines, procedural tools, and polished motion design. I'm excited to collaborate on new projects and open to relocation.

Available to hire

Hi, I’m Adriano Muricy Santos. I’m a Montreal-based 3D Artist, VFX & Motion Designer with 5 years of experience building visually striking and technically robust content for games and marketing. I love turning ideas into immersive, performant visuals by blending real-time engines, procedural tools, and polished motion design. I’m excited to collaborate on new projects and open to relocation.

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Language

English
Fluent

Work Experience

VFX Artist at Gameloft Toronto
July 1, 2024 - July 1, 2024
Created VFX including particle animations, 2D flipbooks, sprites, textures, and procedural systems; developed 3D and 2D objects for VFX; implemented real-time VFX in Unity and proprietary engine; collaborated with designers to align with visual style; optimized VFX for multiple platforms; researched new techniques; contributed to art reviews; developed visuals from concept art and original ideas.
Technical Artist, Motion Designer at Pazl Studio
June 1, 2024 - October 30, 2025
Led development of a 3D puzzle game in Unreal Engine 5; created custom gameplay Blueprints logic; optimized graphics using profiling and Unreal Insights; authored Houdini algorithms for game content generation; wrote Python scripts for mesh optimization and task automation; developed Blender scripts for mesh clean up and data organization; optimized textures, meshes, UVs, lightmaps and lighting settings; created custom shaders in Unreal Shader Editor; produced particle simulations and VFX shaders in Niagara; applied varied lighting techniques (baked, lumen, lightmass, postprocess volumes) for visibility and style.
3D Artist & Motion Graphics Designer at Gameloft Toronto
June 1, 2022 - June 1, 2022
Created and staged scenes, transitions, and animations for marketing content; modeled objects and animated cameras; added VFX and integrated them into scenes; rendered and edited shots for online/offline distribution; edited sound and music; designed and animated motion graphics titles and previsualization assets; produced real-time and in-compositing VFX for marketing videos; contributed to brand visuals for Sony, Mattel, Pixar, Star Wars and Disney.
Motion Graphic Designer at Freelance / Self-employed
June 1, 2022 - June 1, 2022
Collaborated with clients to deliver high-quality visual assets for film, TV, advertising, and gaming; created 3D models, animations, and VFX; developed motion graphics, titles, and promotional videos; integrated VFX into live-action footage; performed motion tracking, rotoscoping, and compositing; managed timelines, budgets, and deliverables.

Education

Ontario Graduate Diploma - Hospitality & Event Management at Algonquin College
September 1, 2016 - May 1, 2017
Ontario College Certificate - Audio Production at The Audio Recording Academy
September 1, 2015 - May 1, 2016
BSc Civil Engineering at Universidade Federal da Bahia (Federal University of Bahia)
February 1, 2006 - December 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services