I'm Federico Gabriel Ochoa Mirotti, a Córdoba-based aspiring 3D artist focused on character modeling, texturing, and rendering. I'm enthusiastic about contributing to innovative projects and growing in a dynamic studio environment, with a strong appetite for learning new skills and software. I am self-taught with comprehensive knowledge and proficiency in 3D modeling, sculpting, texturing, rigging, and rendering through dedicated self-study and online resources.

Federico Gabriel Ochoa Mirotti

I'm Federico Gabriel Ochoa Mirotti, a Córdoba-based aspiring 3D artist focused on character modeling, texturing, and rendering. I'm enthusiastic about contributing to innovative projects and growing in a dynamic studio environment, with a strong appetite for learning new skills and software. I am self-taught with comprehensive knowledge and proficiency in 3D modeling, sculpting, texturing, rigging, and rendering through dedicated self-study and online resources.

Available to hire

I’m Federico Gabriel Ochoa Mirotti, a Córdoba-based aspiring 3D artist focused on character modeling, texturing, and rendering. I’m enthusiastic about contributing to innovative projects and growing in a dynamic studio environment, with a strong appetite for learning new skills and software.

I am self-taught with comprehensive knowledge and proficiency in 3D modeling, sculpting, texturing, rigging, and rendering through dedicated self-study and online resources.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Generalist and Designer at Distress Signal (Project)
January 1, 2025 - January 1, 2025
End-to-end 3D character creation from concept to final render in Blender; developed intricate procedural textures; implemented character rigging for expressive posing; produced final renders in Cycles.
3D Generalist and Designer at Eris (Project)
January 1, 2023 - January 1, 2023
Modeled and sculpted a high-poly character from original design using Blender; developed complex procedural textures for realistic skin and various materials; rigged for dynamic posing; rendered final images in Cycles.
3D Generalist and Designer at Tech-Samurai (Project)
January 1, 2022 - January 1, 2022
Designed and sculpted a detailed high-poly character, blending organic and hard-surface elements; created advanced procedural materials in Blender to define future armor textures; rigged for poses; final renders in Cycles.

Education

Add your educational history here.

Qualifications

Self-taught 3D Artist
January 11, 2030 - October 30, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Other
    uniE621 Distress Signal
    An astronaut, drifting off through space Art 3D Design 3DModeling
    uniE621 Golden Helmet
    A simple render of a golden barbuta, the main focus of the project was the material work 3D Design 3DModeling
    uniE621 Tech-Samurai
    A Red, gold and black futuristic samurai with a mechanical arm 3D Design 3DModeling
    uniE621 Medieval Eris
    Re-imagination of the godess of discord Eris, in a medieval style 3D Design 3DModeling