Available to hire
I’m Federico Gabriel Ochoa Mirotti, a Córdoba-based aspiring 3D artist focused on character modeling, texturing, and rendering. I’m enthusiastic about contributing to innovative projects and growing in a dynamic studio environment, with a strong appetite for learning new skills and software.
I am self-taught with comprehensive knowledge and proficiency in 3D modeling, sculpting, texturing, rigging, and rendering through dedicated self-study and online resources.
Experience Level
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
3D Generalist and Designer at Distress Signal (Project)
January 1, 2025 - January 1, 2025End-to-end 3D character creation from concept to final render in Blender; developed intricate procedural textures; implemented character rigging for expressive posing; produced final renders in Cycles.
3D Generalist and Designer at Eris (Project)
January 1, 2023 - January 1, 2023Modeled and sculpted a high-poly character from original design using Blender; developed complex procedural textures for realistic skin and various materials; rigged for dynamic posing; rendered final images in Cycles.
3D Generalist and Designer at Tech-Samurai (Project)
January 1, 2022 - January 1, 2022Designed and sculpted a detailed high-poly character, blending organic and hard-surface elements; created advanced procedural materials in Blender to define future armor textures; rigged for poses; final renders in Cycles.
Education
Qualifications
Self-taught 3D Artist
January 11, 2030 - October 30, 2025Industry Experience
Media & Entertainment, Software & Internet, Professional Services, Other
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