Jeffrey Scott Mills

Available to hire

Language

English
Fluent

Work Experience

Computer Analyst 3D Modeler - Developer at Tech Wizards Inc.
February 1, 2021 - February 1, 2026
Created 3D content for virtual training systems, including Unity scene levels and 3D model content for interactive scenarios supporting the US Navy. Analyzed technical Naval documents and translated them into 3D elements and environments for use in virtual maintenance trainers. Developed a motion graphics pipeline and workflow to improve efficiency, including templates, style guide, and standardized informational motion-graphics requirements. Trusted to create cinematic animations showcasing narratives and scenarios for promotional use.
Computer Analyst 3D Modeler -Developer at Tech Wizards Inc.
February 1, 2021 - February 1, 2026
Created 3D content for virtual training systems including Unity scene levels and interactive scenario model assets supporting the US Navy. Analyzed technical Naval documents and translated requirements into 3D elements and environments for use in virtual maintenance trainers. Improved efficiency by developing a motion-graphics pipeline and workflow for informational content, including templates, style guide, and standardized motion-graphics requirements. Produced cinematic animations to showcase narratives and scenarios for promotional use.
Computer Analyst 3D Modeler - Developer at Tech-Wizards Inc.
February 1, 2021 - February 1, 2026
Created 3D content for virtual training systems; built scene levels for Unity; produced 3D model content for interactive scenarios; disseminated technical Naval documents to recreate 3D elements; developed a motion graphics pipeline with templates, a style guide, and standardized informational motion graphics; produced cinematic animations for narratives and promotional use.
Computer Analyst / 3D Modeler - Developer at Tech-Wizards Inc.
February 1, 2021 - February 1, 2026
Main duties involved creating 3D content for virtual training systems, including scene levels for Unity and 3D model content for interactive scenarios; disseminating technical naval documents to recreate 3D elements and environments for virtual training; developed a motion graphics pipeline with a template, a style guide, and standardized informational motion graphics requirements; produced cinematic animations for narratives and promotional scenarios.
Research Associate at University of Central Florida Institute for Simulation & Training
December 1, 2018 - January 1, 2021
Involved in the development of the Enhanced Dynamic Geo-Social Environment (EDGE) platform; content creation for Unreal 4 engine including the DHS first-person active shooter school simulation, DHS Real-Time Strategy (RTS) trainer, and the DHS House of Worship shooter simulation; hero prop asset creation and re-topology for varying levels of detail to optimize performance on the game engine; published technical writer; subject matter expert for development workflow.
Project Coordinator for Virtual Worlds at Advanced Distributed Learning Co-Laboratory (ADL Co-Lab)
June 1, 2010 - August 1, 2018
Responsible for continuing research, development, and implementation of virtual technologies within the military and DoD realm, including 3D repository integration and open-source platforms for studies on social virtual interaction, task-based performance training, and future potential ADL Co-Lab research.
Project Coordinator for Virtual Worlds at Advanced Distributed Learning Co-Laboratory
May 1, 2010 - August 1, 2018
Responsible for the continuing research, development and implementation of virtual technologies within the military and DoD realm. Current work includes 3D repository integration and open source platforms for research on social virtual interaction, task-based performance training and future potential ADL Co-Lab studies.
Research Associate at University of Central Florida Institute for Simulation & Training
May 1, 2007 - June 1, 2010
Involved in the research and development of new and emerging immersive 3-D virtual worlds and the progression and study in human immersive environments. Research includes evaluating factors for various collaboration tasks and conducting studies into existing capabilities of current virtual world platforms. Responsible for research into areas concerning human computer interfaces, including low-cost wireless and hands-free interfaces that track individuals in virtual spaces; involved in 3D content creation, design, layout and execution of the artistic development process.
Director of Visual Arts Development at Dwain Fletcher Company
August 1, 1995 - January 1, 2007
Supervise and delegate project workload to 8 graphics personnel; organize and prioritize projects to supply necessary support to the customer; manage skills of personnel to complete objectives. Leads a team developing conceptual and applied arts including immersive media, large-scale exhibits, interactive multimedia programs, animated video, and military animation/video production from concept to completion; designs volumetric scene lighting and multi-composite imaging; coordinates trade show exhibits for US Army PEOSTRI including layout, storyboarding and construction.
NASCAR Illustrator at DEVELOTECH INC.
January 1, 1993 - January 1, 1995
Provided illustrations for NASCAR retail sales and miniatures; developed driver and team photo-realistic paintings; constructed museum-quality 1/43-scale racecars including body design, interior details, decal design and paint application.
Editorial Artist at Gannett Publications / FLORIDA TODAY
January 1, 1992 - January 1, 1993
Responsible for illustrating articles in mixed media formats, including airbrush, acrylics, technical pen illustrations, and computer-generated artwork.
Art Instructor (Grades 9-12) at Brevard County Schools / Rockledge High School
January 1, 1990 - January 1, 1992
Managed up to 120 students; taught drawing, 2D design, advanced illustration and portfolio development for college-bound students.
Art Instructor (Grade 9-12) at Brevard County Schools / Rockledge High School
January 1, 1990 - January 1, 1992
Managed 120 students; instructed drawing, 2D design, advanced illustration and portfolio development for students pursuing higher education.

Education

Masters in Secondary Education (Completed 9 hours) at Rollins College
January 1, 1990 - January 1, 1990
Bachelor of Arts, Major in Visual Communications and Commercial Illustration at Florida State University
January 1, 1989 - January 1, 1989
Associate of Arts in Visual Communications and General Studies at Brevard Community College
January 1, 1987 - January 1, 1987
Master of Education (Secondary Education) at Rollins College
January 11, 2030 - January 1, 1990
Bachelor of Arts in Visual Communications and Commercial Illustration at Florida State University
January 11, 2030 - January 1, 1989
Associate of Arts in Visual Communications and General Studies at Brevard Community College
January 11, 2030 - January 1, 1987
Masters in Secondary Education (Completed 9 hours) at Rollins College - Rockledge, FL
January 11, 2030 - January 1, 1990
Bachelor of Arts, Visual Communications and Commercial Illustration at Florida State University - Tallahassee, FL
January 11, 2030 - January 1, 1989
Associate of Arts in Visual Communications and General Studies at Brevard Community College - Cocoa, FL
January 11, 2030 - January 1, 1987
Bachelor of Arts (Visual Communications and Commercial Illustration) at Florida State University -Tallahassee, FL
January 11, 2030 - August 17, 2026
Associate of Arts (Visual Communications and General Studies) at Brevard Community College -Cocoa, FL
January 11, 2030 - August 17, 2026
Bachelor of Arts (Major in Visual Communications and Commercial Illustration) at Florida State University - Tallahassee, FL
January 11, 2030 - August 17, 2026
Associate of Arts (Visual Communications and General Studies) at Brevard Community College - Cocoa, FL
January 11, 2030 - August 17, 2026

Qualifications

Softimage XSI Certification
March 1, 2004 - March 18, 2026
Softimage XSI Certification
April 1, 2003 - March 18, 2026
Softimage Level II Advanced Concept Certification
January 1, 1999 - March 18, 2026
Soft Image Level I Certification
November 1, 1997 - March 18, 2026
Secret DoD Clearance
January 11, 2030 - March 18, 2026
Softimage XSI Certification
March 1, 2004 - April 3, 2026
Softimage XSI Certification
April 1, 2003 - April 3, 2026
Softimage Level II Advanced Concept Certification
January 1, 1999 - April 3, 2026
Soft Image Level I Certification
November 1, 1997 - April 3, 2026
Secret DoD Clearance
January 11, 2030 - April 3, 2026
Softimage XSI Certification
March 1, 2004 - May 8, 2026
Softimage XSI Certification
April 1, 2003 - May 8, 2026
Softimage Level II Advanced Concept Certification
January 1, 1999 - May 8, 2026
Soft Image Level I Certification
November 1, 1997 - May 8, 2026
Secret DoD Clearance
January 11, 2030 - May 8, 2026
Top Secret DoD Clearance (Inactive) / Secret Clearance (Active)
January 11, 2030 - August 17, 2026

Industry Experience

Government, Media & Entertainment, Education, Professional Services, Software & Internet, Gaming