Ever since I was a child, I had an interest on videogames and art in general. When I was a teenager, I started to become more and more interested with what I thought was more than just a hobby, I started to mess around with RPG Maker, Game Maker and other engines to create little games, however, what I liked the most was creating, drawing and “giving life” to those worlds I was creating, that’s how I started to research more, learning how to draw and when years passed and after completing high school I went to an art school to learn 2D, 3D, animation and game design and later, in Voxel School, I specialized on 3D sculpture and character and prop modeling. Now I want to raise my skills, learn more about this amazing industry and make the stuff that can be enjoyed by others the same way I enjoy the creation process.

Pablo Ruiz

Ever since I was a child, I had an interest on videogames and art in general. When I was a teenager, I started to become more and more interested with what I thought was more than just a hobby, I started to mess around with RPG Maker, Game Maker and other engines to create little games, however, what I liked the most was creating, drawing and “giving life” to those worlds I was creating, that’s how I started to research more, learning how to draw and when years passed and after completing high school I went to an art school to learn 2D, 3D, animation and game design and later, in Voxel School, I specialized on 3D sculpture and character and prop modeling. Now I want to raise my skills, learn more about this amazing industry and make the stuff that can be enjoyed by others the same way I enjoy the creation process.

Available to hire

Ever since I was a child, I had an interest on videogames and art in general. When I was a teenager, I started to become more and more interested with what I thought was more than just a hobby, I started to mess around with RPG Maker, Game Maker and other engines to create little games, however, what I liked the most was creating, drawing and “giving life” to those worlds I was creating, that’s how I started to research more, learning how to draw and when years passed and after completing high school I went to an art school to learn 2D, 3D, animation and game design and later, in Voxel School, I specialized on 3D sculpture and character and prop modeling. Now I want to raise my skills, learn more about this amazing industry and make the stuff that can be enjoyed by others the same way I enjoy the creation process.

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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Add your work experience history here.

Education

Technical Training in 3D Animation, Videogames and Interactive Applications at CEV
October 1, 2022 - September 30, 2023
Master’s Degree in 3D Modeling and Digital Sculpting at Voxel School
October 1, 2022 - September 30, 2023
Master’s Degree in 3D Character Design and Texturing for AAA Videogames at Voxel School
March 1, 2024 - November 30, 2024

Qualifications

Master’s Degree in 3D Sculpting and Modeling for videogames, animation and training in 3D Printing
January 11, 2030 - October 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Dualistic Sword Model - Sculpt
    Dualistic Sword Model made on zbrush, and then optimized in Maya to be ready to be used on a game engine. It was textured using Substance Painter. Renders where made both with Zbrush for the high poly, later edited in Photoshop and Marmoset Toolbag for the low poly.
    uniE621 Dualistic Sword Model
    Dualistic Sword Model made on zbrush, and then optimized in Maya to be ready to be used on a game engine. It was textured using Substance Painter. Renders where made both with Zbrush for the high poly, later edited in Photoshop and Marmoset Toolbag for the low poly.
    uniE621 Dualistic Sword Model
    Dualistic Sword Model made on zbrush, and then optimized in Maya to be ready to be used on a game engine. It was textured using Substance Painter. Renders where made both with Zbrush for the high poly, later edited in Photoshop and Marmoset Toolbag for the low poly.

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