Pablo Ruiz Gordillo

Available to hire

I am a detail-oriented 3D Artist with a strong background in the AAA videogame pipeline, specializing in character design, digital sculpting, and environment assets.

About

I am a detail-oriented 3D Artist with a strong background in the AAA videogame pipeline, specializing in character design, digital sculpting, and environment assets. I’m proficient in high-to-low poly workflows, PBR texturing, and real-time engine integration (Unreal Engine & Unity).

I have proven experience working in remote collaborative environments and meeting tight deadlines under NDAs. I’m available to work remotely or travel to the workplace location. Based in Guadalajara, near Madrid.

  • Joined October 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 3

Dualistic Sword Model made on zbrush, and then optimized in Maya to be ready to be used on a game engine. It was textured using Substance Painter. Renders where made both with Zbrush for the high poly, later edited in Photoshop and Marmoset Toolbag for the low poly.

  • 3D Designer
  • 3D Modeler

Dualistic Sword Model made on zbrush, and then optimized in Maya to be ready to be used on a game engine. It was textured using Substance Painter. Renders where made both with Zbrush for the high poly, later edited in Photoshop and Marmoset Toolbag for the low poly.

  • 3D Designer
  • 3D Modeler

Dualistic Sword Model made on zbrush, and then optimized in Maya to be ready to be used on a game engine. It was textured using Substance Painter. Renders where made both with Zbrush for the high poly, later edited in Photoshop and Marmoset Toolbag for the low poly.

  • 3D Designer
  • 3D Modeler

Work experience

3D Artist · Team21 StudiosDec 2024 – Present · 2 yrs

• Developing full-pipeline game-ready assets for "Nexulum," from initial concept to engine integration. • Designing storyboards and concept art for the game’s introductory cinematic. • Executing the complete PBR workflow using Substance Suite and integrating assets directly into Unity Engine.

Education

Technical Training in 3D Animation and Interactive Applications · CEV2019 – 2021

Technical Training in 2D concept art , 3D modeling , texturing , rendering and animation.

Master’s Degree in 3D Modeling and Digital Sculpting · Voxel School2022 – 2023

Master’s degree in 3D Sculpting and Modeling for videogames, animation and also with training in 3D Printing.

Master’s Degree in 3D Character Design and Texturing for AAA Videogames · Voxel School2024

Master’s degree in 3D Character design, modeling and sculpture using the softwares 3DS Max , Maya , Marmoset Toolbag , Marvelous Designer , Substance Painter and ZBrush with an internship of 3 months in Secret 6 Labs in Madrid remotely.

Unreal Engine Course for Artists: Visual Design to Videogame · Escuela de Organización Industrial (EOI)2026

Creation and managing of the entire folder structure workflow for professional projects , level design with landscape tools, foliage and lighting with Lumen , creation and management of Shaders and Materials inside a PBR workflow , programming and game mechanics design with Blueprints and C++ , creation of UI and UMG systems , creation of small cinematics with the Sequencer tool , Debugging , Optimization and Packaging for Commercial use of projects.

Certifications and awards

Master’s Degree in 3D Sculpting and Modeling for videogames, animation and training in 3D Printing2030 – 2025

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