Available to hire
I am a detail-oriented 3D Artist with a strong background in the AAA videogame pipeline, specializing in character design, digital sculpting, and environment assets. I’m proficient in high-to-low poly workflows, PBR texturing, and real-time engine integration (Unreal Engine & Unity).
I have proven experience working in remote collaborative environments and meeting tight deadlines under NDAs. I’m available to work remotely or travel to the workplace location. Based in Guadalajara, near Madrid.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Intermediate
Work Experience
3D Artist at Team21 Studios
December 1, 2024 - Present• Developing full-pipeline game-ready assets for "Nexulum," from initial concept to
engine integration.
• Designing storyboards and concept art for the game’s introductory cinematic.
• Executing the complete PBR workflow using Substance Suite and integrating assets
directly into Unity Engine.
Education
Technical Training in 3D Animation and Interactive Applications at CEV
September 1, 2019 - December 1, 2021Technical Training in 2D concept art , 3D modeling , texturing , rendering and animation.
Master’s Degree in 3D Modeling and Digital Sculpting at Voxel School
October 1, 2022 - September 1, 2023Master’s degree in 3D Sculpting and Modeling for videogames, animation and also with training in 3D Printing.
Master’s Degree in 3D Character Design and Texturing for AAA Videogames at Voxel School
March 1, 2024 - November 1, 2024Master’s degree in 3D Character design, modeling and sculpture using the softwares 3DS Max , Maya , Marmoset Toolbag , Marvelous Designer , Substance Painter and ZBrush with an internship of 3 months in Secret 6 Labs in Madrid remotely.
Unreal Engine Course for Artists: Visual Design to Videogame at Escuela de Organización Industrial (EOI)
April 1, 2026 - June 1, 2026Creation and managing of the entire folder structure workflow for professional projects , level design with landscape tools, foliage and lighting with Lumen , creation and management of Shaders and Materials inside a PBR workflow , programming and game mechanics design with Blueprints and C++ , creation of UI and UMG systems , creation of small cinematics with the Sequencer tool , Debugging , Optimization and Packaging for Commercial use of projects.
Qualifications
Master’s Degree in 3D Sculpting and Modeling for videogames, animation and training in 3D Printing
January 11, 2030 - October 13, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet
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