Experienced Lead Artist with a strong background in leading multidisciplinary teams and delivering cohesive visual direction for major projects

Yuriy Aeron

Experienced Lead Artist with a strong background in leading multidisciplinary teams and delivering cohesive visual direction for major projects

Available to hire

Experienced Lead Artist with a strong background in leading
multidisciplinary teams and delivering cohesive visual direction for major projects

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Ukrainian
Fluent
Russian
Fluent

Work Experience

Team Lead Artist at Ubisoft Toronto
September 30, 2025 - September 12, 2025
Leading the teams of Level and Concept Artists, Modelers and Vista artists in the development of remake franchises from pre-production stages for Prince of Persia: Sands of Time and Splinter Cell remakes.
Lead Artist, Associate Art Director at Archiact
September 30, 2023 - September 12, 2025
Formed a team from scratch by interviewing and testing Environment, Prop, Lighting, Concept and technical artists. Established the art style and overall direction for Environment, Lighting, Mood to enhance gameplay for different levels, forming modular kits to be used by Level Designers and Level Artists. Defined and tested the optimized pipeline to archive AAA quality of art in VR, creating documentation for internal and external developers, reviewing and estimating tasks.
Senior, Lead Environment Artist at Digital Extremes
August 31, 2021 - September 12, 2025
Created hero assets and established new level styles, collaborating and negotiating with Level Designers, leading sub-projects level/area development, tasking, estimating, reviewing both internal and external artists. Creating documentation and planning the development for the teams. Working closely with Art Directors.
Lead Artist, Associate Art Director at Sperasoft
December 31, 2019 - September 12, 2025
Halo: Infinite – Leading an Art team in full production of the Level development. Tasking, estimating and reviewing Level, Prop, Concept, Skybox and Lighting artists in developing both Campaign and Multiplayers levels for the game. Working closely with Art Director and Level Designers. Developing technical documentation and company presentations for the project. Taking part in planning and executing everyday’s meetings, regular calls with 343 Industries (Microsoft) and business trips.
Principal Environment/Level Artist at Toys For Bob/Activision
June 30, 2018 - September 12, 2025
Spyro Reignited. I was developing environment and gameplay assets, terrain, level FX for the water and fog, worked on level lighting and skybox passes, collisions and everything level/environment related.
Art Director, Lead Artist at AeronGames
June 30, 2018 - September 12, 2025
Developed main idea, reviewed and assembled the team of 8 developers, provided feedback, developed UI design, concepts, 3d environment and vehicle assets, developed game scripts and level design. Formed the project for the Google Play.
Contract Senior Environment Artist at Crytek
April 30, 2016 - September 12, 2025
Warface (PC) – Developed PBR environment and weapon assets for the Anubis game level, set dressing and design in CryEngine.
Senior CG Artist at Wargaming
November 30, 2015 - September 12, 2025
World of Tanks (PC and Xbox) – Developed tanks for PC and Xbox. Taught Junior artists, provided feedback to Middle Artists, task assignment. After hours taught at Wargaming’s Art Academy.
Teacher at Wargaming Art Academy
May 31, 2014 - September 12, 2025
3D Autodesk Maya courses – Developed teaching methodology and plan for the course. Taught groups of 13, provided feedback, prepared for final examination and helped with portfolio. 1 course duration – 4 months.
Senior Environment & Weapon Artist at Maxwell Logics
March 31, 2013 - September 12, 2025
Led the team in creating game levels: task assignment, asset checks, feedback provision, level set dressing. Also developed unique sci-fi weapons and futuristic environment.

Education

Leadership and Management at Shaw Academy
January 1, 2019 - September 12, 2025
3d Modelling and Rendering at Wargaming Art Academy
January 1, 2011 - December 31, 2012
Mechanics and Hydraulics at Kiev Polytechnic University
January 1, 2008 - December 31, 2012

Qualifications

Leadership and Management
January 1, 2019 - September 12, 2025
3D Modelling and Rendering
January 1, 2011 - December 31, 2012

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    uniE621 Aeron Oil Tank
    logo branding designer
    uniE621 Sci-Fi Computer Device
    uniE621 The Amazing Eternals - Mystical Artifact
    uniE621 Warface - Anubis
    uniE621 Spyro Reignited Trilogy - Crystal Glacier
    uniE621 World of Tanks - Bishop
    uniE621 World of Tanks - M46 Patton

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