Hi, I'm Austin Allan Flynn—a game developer and designer with a passion for creating engaging player experiences. I earned a BSc (Hons) in Computer Games Application Development from Abertay University in Dundee and currently work as an Associate Technical Designer at Build A Rocket Boy, where I own features for MindsEye and help maintain the UGC tools. I thrive in collaborative environments and enjoy turning creative ideas into polished gameplay. I also enjoy modding Bethesda games, running tabletop RPG campaigns, and volunteering with local scouts. My technical toolkit includes C++, C#, Lua, and Unreal/Unity workflows, and I love bridging design and engineering to ship high-quality experiences.

Austin Allan Flynn

Hi, I'm Austin Allan Flynn—a game developer and designer with a passion for creating engaging player experiences. I earned a BSc (Hons) in Computer Games Application Development from Abertay University in Dundee and currently work as an Associate Technical Designer at Build A Rocket Boy, where I own features for MindsEye and help maintain the UGC tools. I thrive in collaborative environments and enjoy turning creative ideas into polished gameplay. I also enjoy modding Bethesda games, running tabletop RPG campaigns, and volunteering with local scouts. My technical toolkit includes C++, C#, Lua, and Unreal/Unity workflows, and I love bridging design and engineering to ship high-quality experiences.

Available to hire

Hi, I’m Austin Allan Flynn—a game developer and designer with a passion for creating engaging player experiences. I earned a BSc (Hons) in Computer Games Application Development from Abertay University in Dundee and currently work as an Associate Technical Designer at Build A Rocket Boy, where I own features for MindsEye and help maintain the UGC tools. I thrive in collaborative environments and enjoy turning creative ideas into polished gameplay.

I also enjoy modding Bethesda games, running tabletop RPG campaigns, and volunteering with local scouts. My technical toolkit includes C++, C#, Lua, and Unreal/Unity workflows, and I love bridging design and engineering to ship high-quality experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Associate Technical Designer at Build A Rocket Boy – MindsEye & Everywhere
October 1, 2021 - June 6, 2024
Worked on two projects including a singleplayer game (MindsEye) where ownership of several game chunks and implementation of new features and design decisions were taken. Contributed to the release of MindsEye in summer 2025. Maintained and implemented new User Generated Content tools. Actively participated in the Social Committee organizing company-wide events like Christmas cinema trips and bi-monthly internal talks.
Game Developer at AR Consulting Ltd
August 1, 2021 - August 31, 2021
Developed a prototype for an Asset Management training game.
Front of House (Bartender and Usher) at The Queen’s Hall, Edinburgh
January 1, 2017 - January 1, 2021
Worked front of house during summer, Christmas, and Easter holidays.
Associate Technical Designer at Build A Rocket Boy – MindsEye & Everywhere
October 1, 2021 - June 3, 2024
Worked on two projects including a Singleplayer game (MindsEye) where I took ownership of several parts of the game, implementing new features and design decisions. Also maintained and developed User Generated Content tools. Acted as an active member of the Social Committee organizing company events like Christmas cinema trips and bi-monthly internal talks.
Developer at AR Consulting Ltd
August 1, 2021 - August 31, 2021
Developed a prototype for an Asset Management training game.
Front of House (Bartender and Usher) at The Queen’s Hall, Edinburgh
January 1, 2017 - December 31, 2021
Worked Front of House during summer, Christmas, and Easter holidays involving hospitality and customer service roles.
Associate Technical Designer at Build A Rocket Boy
October 1, 2021 - October 1, 2025
Owned multiple feature chunks for two projects; single-player MindsEye involved implementing new features and design decisions. MindsEye released to the public in summer 2025. User Generated Content tools project involved maintaining existing UGC tools and implementing new ones. Active in the Social Committee, organizing company-wide events and bi-monthly internal talks in the style of GDC talks.
Prototype Developer at AR Consulting Ltd
August 1, 2021 - Present
Developed a prototype for an Asset Management training game.

Education

BSc (Hons) at Abertay University, Dundee
January 1, 2017 - December 31, 2021
BSc (Hons) at Abertay University, Dundee
January 1, 2017 - December 31, 2021
BSc (Hons) in Computer Games Application Development at Abertay University, Dundee
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Non-Profit Organization
    paper MindsEye

    MindsEye is a 2025 action-adventure game developed by Build a Rocket Boy and published by IO Interactive Partners. In the game, players assume control of Jacob Diaz, a former soldier with a mysterious neural implant, known as the MindsEye. Suffering from memory loss and flashbacks, he heads towards the fictional desert metropolis of Redrock, where he aims to discover the secrets behind this implant.