Over the past few years, I’ve led teams and delivered developer-facing tools as a Senior Unreal Engine Developer, focusing on C++, UMG/Slate, and adaptive UI systems. At byTalent, I built dynamic level streaming and countless blueprint-friendly features while refining my team leadership and communication skills, ultimately driving UI and workflow improvements that made Unreal more usable for both users and devs. Previously, at Angagement, I started as a C++ developer and quickly took charge, refactoring furniture systems and implementing caching for a scalable apartment editor, managing a distributed team and backend integration as I relocated during challenging times. My freelance and personal projects pushed me into every aspect of gameplay—combat, inventory, animation, scalable systems, and engine work with DirectX—while my volunteer work sharpened my teamwork and AI development skills. Each role deepened my technical versatility, problem-solving, and ability to deliver reliable results in uncertain conditions.
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