Game developer and game designer focused on designing and building real-time interactive systems in Unity, with experience in game play prototyping, VR/XR development, and immersive 3D environments. Background includes academic and independent projects exploring core gameplay loops, interaction systems, and player feedback design. Applied game development skills in VR applications and interactive simulations across different domains, strengthening systems thinking and an approach centered on user experience.

Agustin Gonzalez Font

Game developer and game designer focused on designing and building real-time interactive systems in Unity, with experience in game play prototyping, VR/XR development, and immersive 3D environments. Background includes academic and independent projects exploring core gameplay loops, interaction systems, and player feedback design. Applied game development skills in VR applications and interactive simulations across different domains, strengthening systems thinking and an approach centered on user experience.

Available to hire

Game developer and game designer focused on designing and building real-time interactive systems in Unity, with experience in game play prototyping, VR/XR development, and immersive 3D environments. Background includes academic and independent projects exploring core gameplay loops, interaction systems, and player feedback design.

Applied game development skills in VR applications and interactive simulations across different domains, strengthening systems thinking and an approach centered on user experience.

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Language

Spanish; Castilian
Fluent
English
Advanced
Italian
Fluent
Portuguese
Intermediate

Work Experience

Assistant Kitchen Manager at Peppers Beacon Hotel
December 31, 2025 - July 28, 2025
Managed kitchen operations, including food prep, inventory, and staff coordination, while maintaining food safety and quality standards.
Car Rental Manager at Queenstown Car Rental
December 31, 2025 - July 28, 2025
Oversaw daily operations, bookings, and customer service, leveraging organizational and problem-solving skills in a dynamic environment.
Waiter & Front of House at Skyline Queenstown
December 31, 2024 - July 28, 2025
Delivered high-quality customer service in a fast-paced, high-end restaurant environment, ensuring an exceptional guest experience.
Co-Founder and Level Designer / Unity Developer at Nagma
December 31, 2022 - July 28, 2025
Created immersive 3D tours to showcase real estate properties, leveraging VR compatibility to attract investors and enhance the sales process. Designed and developed a virtual exploration app for Argentina’s iconic surf complex, allowing users to experience the space in a fully interactive way before it was built. Designed and programmed a gamified Unity app for therapy sessions, incorporating real-time object manipulation to strengthen engagement and learning.
Graphic Designer at Freelance Projects
December 31, 2020 - July 28, 2025
Created graphic content, branding, and promotional materials for small clothing brands and various entrepreneurial projects using Adobe Suite to deliver creative solutions tailored to each brand's identity.
Freelance (VR/Interactive projects) at Freelance
January 1, 2018 - January 1, 2022
Built real-time interactive 3D VR experiences for multiple purposes: (1) Real estate tours (PC & VR) creating full-scale building bases from architectural plans with dynamic interior configuration; (2) Wave virtual experience, a large-scale VR interactive simulation of a proposed surface complex for real-time exploration prior to construction, used as visualization and stakeholder/investment tool; (3) Interactive therapy tool, a Unity-based interactive system for therapeutic sessions with real-time character and environment manipulation to increase user engagement through gamified interaction loops.
Co-Founder and Level Designer / Unity Developer at Nagma
January 1, 2018 - January 1, 2022
Third-person action-adventure gameplay system. Served as co-founder and level designer / Unity developer for a fully playable third-person action-adventure game as a final thesis project, featuring combat mechanics, exploration systems, and environmental puzzle design across multiple levels. Implemented core gameplay systems including player controls, combat interactions, and level progression to deliver a complete and cohesive gameplay loop experience.

Education

Bachelor's Degree in Game Design and Programming at Escuela Da Vinci
January 1, 2018 - December 31, 2022
High School at Nuestra Señora de Fatima
January 1, 2012 - December 31, 2017
Bachelor's Degree in Game Design and Programming at Escuela Da Vinci
January 11, 2030 - October 15, 2025
Degree in Game Design and Programming at Università/Institute (De Vinci) - Da Vinci
January 11, 2030 - August 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Real Estate & Construction, Travel & Hospitality, Healthcare, Media & Entertainment, Software & Internet, Professional Services, Education