Ahadul Hasan Sirat
I’m a 3D artist specializing in prop and environment design, with strong experience preparing game-ready assets for real-time workflows.
About
I’m a 3D artist specializing in prop and environment design, with strong experience preparing game-ready assets for real-time workflows. I model, UV unwrap, and texture using PBR pipelines, and I also optimize assets to meet production requirements for interactive applications—especially in Unreal Engine.
I’ve worked across world-building and asset preparation, including leading track development for racing game content and working with LIDAR data and CAD models for industry-ready outputs. I’m currently focused on building production-ready environment art for the game industry, while continuing to improve my Unreal Engine production pipeline and asset compatibility.
- 2 years' experience
- Joined September 2026
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
More experts in Dhaka, Bangladesh
Work experience
Prepared meshes according to game guidelines for compatibility in Assetto Corsa mod workflows. Responsible for world building for a client project and led track development for AC tracks. Worked with LIDAR data and industry-ready CAD models, optimizing them for real-time use.
Generated weapon concepts and contributed to ideation and concept development. Modeled and textured weapons, then implemented them into the game and tested them in a level to verify correct in-engine presentation.
Completed internship work as a 3D artist, gaining additional practical experience in production workflows.
Education
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