I’m Ahmed Gamal Abdelwahed, a senior game programmer with 7+ years delivering titles on mobile, PC, and consoles. I specialize in building core gameplay systems from scratch, including mechanics like auto-chess combat, and I bring deep experience with Unreal and Unity, multiplayer architecture, AR/VR, and cross‑platform development. I enjoy mentoring teams, designing scalable architectures, and shipping polished features from prototyping to production. I’ve led migrations from Unity to Unreal, built backend-integrated achievements, and helped growing teams scale from small to larger sizes while maintaining quality and performance.

Ahmed Gamal Abdelwahed

I’m Ahmed Gamal Abdelwahed, a senior game programmer with 7+ years delivering titles on mobile, PC, and consoles. I specialize in building core gameplay systems from scratch, including mechanics like auto-chess combat, and I bring deep experience with Unreal and Unity, multiplayer architecture, AR/VR, and cross‑platform development. I enjoy mentoring teams, designing scalable architectures, and shipping polished features from prototyping to production. I’ve led migrations from Unity to Unreal, built backend-integrated achievements, and helped growing teams scale from small to larger sizes while maintaining quality and performance.

Available to hire

I’m Ahmed Gamal Abdelwahed, a senior game programmer with 7+ years delivering titles on mobile, PC, and consoles. I specialize in building core gameplay systems from scratch, including mechanics like auto-chess combat, and I bring deep experience with Unreal and Unity, multiplayer architecture, AR/VR, and cross‑platform development.

I enjoy mentoring teams, designing scalable architectures, and shipping polished features from prototyping to production. I’ve led migrations from Unity to Unreal, built backend-integrated achievements, and helped growing teams scale from small to larger sizes while maintaining quality and performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Fluent

Work Experience

Game Programmer at Sandsoft Ltd
July 1, 2025 - October 23, 2025
Designed and implemented core gameplay mechanics and systems, ensuring a responsive and engaging player experience. Collaborated with cross-functional teams in an Agile development environment, drove prototyping processes, and built CI/CD pipelines for Android and iOS projects.
Senior Game Developer at Starloop Studios/Magic Media
July 1, 2023 - October 23, 2025
Delivered key contributions to multiple shipped game titles across platforms and mentored junior developers. Collaborated seamlessly with globally distributed teams.
Unity Software Engineer at Imagine Better Solutions
August 1, 2021 - October 23, 2025
Developed CanterVR, a VR streaming solution, in collaboration with Convo.
Unity Developer at Epic Systems
August 1, 2021 - October 23, 2025
Developed and launched multiple AR mobile applications for education and retail sectors and managed publishing for Android and iOS applications.
Unity Developer at Media Gates Studios
August 1, 2018 - October 23, 2025
Developed a 2D Lucky game using Unity.
Game Programmer at Sandsoft Ltd
July 31, 2025 - July 31, 2025
Designed and implemented core gameplay mechanics and systems, ensuring a responsive and engaging player experience. Collaborated with cross-functional teams in an Agile development environment, driving prototyping for multiple game concepts.
Senior Game Developer at Starloop Studios/Magic Media
July 31, 2023 - July 31, 2023
Delivered key contributions to multiple shipped game titles across mobile, PC, and console platforms, mentoring junior developers and conducting code reviews for scalability and performance.
Unity Software Engineer at Imagine Better Solutions
August 31, 2021 - August 31, 2021
Developed CanterVR, a VR streaming solution, in collaboration with Convo.
Unity Developer at Epic Systems
August 31, 2021 - August 31, 2021
Developed and launched multiple AR mobile applications for the education and retail sectors, managing publishing for Android and iOS versions.
Unity Developer at Media Gates Studios
August 31, 2018 - August 31, 2018
Developed a 2D Lucky game using Unity.
Senior Game Programmer at Sandsoft Ltd
August 1, 2023 - July 1, 2025
Built the core auto-chess combat system from scratch for Backpack Rumble, the grid-based battle mechanics that drive the entire game. Created a custom balancing tool that lets designers tune combat variables without code changes, accelerating iteration cycles. Scaled the team from 2 to 12 developers over 10 months, taking ownership of core systems architecture. Implemented achievement and reward systems integrated with backend services. Led Unity-to-Unreal migration planning and established CI/CD pipelines for Android/iOS builds. Shipped: Backpack Rumble (Mobile).
Senior Game Developer at Starloop Studios / Magic Media
September 1, 2021 - July 1, 2023
Fixed critical multiplayer sync bugs and revamped existing features for Stranded Deep's console release on PS4 and Xbox One. Contributed to multiple shipped titles across Unreal and Unity for Magic Media's client projects. Mentored junior developers and conducted code reviews focused on scalability and performance. Shipped: Stranded Deep (PS4, Xbox One, PC).
Senior Game Developer at Imagine Better Solutions
May 1, 2021 - August 1, 2021
Developed CanterVR, a VR streaming solution.
Game Developer at Epic Systems
January 1, 2019 - August 1, 2021
Developed and launched AR mobile applications for the education and retail sectors. Conducted R&D on ML frameworks (TensorFlow) and computer vision for innovative AR experiences. Shipped: Magic Letters, Epic Mar App (Mobile AR).
Unity Developer at Media Gates Studio
May 1, 2018 - August 1, 2018
Developed interactive applications and games using Unity; contributed to education/retail AR experiences; collaborated on client projects across Unreal/Unity.
Senior Game Programmer at Andsoft Ltd
August 1, 2023 - July 31, 2025
Built the core auto-chess combat system for Backpack Rumble; created a custom balancing tool to let designers tune combat variables without code changes; scaled the team from 2 to 12 developers; implemented achievement and reward systems integrated with backend services; led Unity-to-Unreal migration planning and established CI/CD pipelines for Android/iOS builds; shipped Backpack Rumble (Mobile).

Education

Bachelor of Engineering in Telecommunication and Electronics Engineering at El Shorouk Academy
January 1, 2011 - January 1, 2016
Bachelor of Engineering at El Shorouk Academy
January 1, 2011 - January 1, 2016
B.Eng. Telecommunication & Electronics Engineering at El Shorouk Academy, Cairo
January 1, 2011 - January 1, 2016
B.Eng. Telecommunication & Electronics Engineering at El Shorouk Academy, Cairo
January 1, 2011 - January 1, 2016
B.Eng. Telecommunication & Electronics Engineering at El Shorouk Academy, Cairo
January 1, 2011 - January 1, 2016
B.Eng. Telecommunication & Electronics Engineering at El Shorouk Academy, Cairo
January 1, 2011 - December 31, 2016
B.Eng. Telecommunication & Electronics Engineering at El Shorouk Academy, Cairo
January 1, 2011 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Professional Services, Media & Entertainment