I am an Unreal Engine 5 Environment Artist with strong expertise in crafting cinematic worlds that balance artistic vision with technical precision. Specializing in immersive environments, advanced lighting techniques including Lumen, cinematic, stylized, and realistic lighting, I excel in real-time storytelling. I am skilled at driving projects from concept to final render and have a proven ability to deliver AAA-quality cinematics, environments, and real-time sequences. Throughout my career, I have freelanced and interned in game art, producing high-fidelity cinematic sequences and real-time visualizations while managing the full production pipeline using Unreal Engine 5. I am passionate about creating atmospheric, narrative-driven environments and have experience collaborating effectively and solving creative challenges throughout a project's lifecycle.

Ahmed Almaz

I am an Unreal Engine 5 Environment Artist with strong expertise in crafting cinematic worlds that balance artistic vision with technical precision. Specializing in immersive environments, advanced lighting techniques including Lumen, cinematic, stylized, and realistic lighting, I excel in real-time storytelling. I am skilled at driving projects from concept to final render and have a proven ability to deliver AAA-quality cinematics, environments, and real-time sequences. Throughout my career, I have freelanced and interned in game art, producing high-fidelity cinematic sequences and real-time visualizations while managing the full production pipeline using Unreal Engine 5. I am passionate about creating atmospheric, narrative-driven environments and have experience collaborating effectively and solving creative challenges throughout a project's lifecycle.

Available to hire

I am an Unreal Engine 5 Environment Artist with strong expertise in crafting cinematic worlds that balance artistic vision with technical precision. Specializing in immersive environments, advanced lighting techniques including Lumen, cinematic, stylized, and realistic lighting, I excel in real-time storytelling. I am skilled at driving projects from concept to final render and have a proven ability to deliver AAA-quality cinematics, environments, and real-time sequences.

Throughout my career, I have freelanced and interned in game art, producing high-fidelity cinematic sequences and real-time visualizations while managing the full production pipeline using Unreal Engine 5. I am passionate about creating atmospheric, narrative-driven environments and have experience collaborating effectively and solving creative challenges throughout a project’s lifecycle.

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Work Experience

Game Artist Intern at Innova
September 1, 2024 - September 2, 2025
Delivered high-fidelity cinematic sequences and real-time visualizations for various clients, managing the full production pipeline in Unreal Engine 5.

Education

Bachelor of Computer Science: Game Development at Canadian International College
January 11, 2030 - August 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet