Senior Unreal Engine engineer, with professional AAA experience and a gamer.
About myself,
I have been in the industry for 13 years, with experience in AAA, AA, Mobile & Indie roles,
On shooters, 3rd Person adventure, sports and mobile top-down projects.
In YAGER (using Unreal Engine 5, C++, GAS & Lyra) I have implemented a wide range of features and tools in an unannounced multiplayer project like: Spawning systems, AI Behaviors, Spatial awareness, Navigation optimizations, Weapons, UI, Gameplay, visualization tools)
In the past 6 years I have been at EA’s Frostbite AI team implementing BehaviorTree features (using C++/C#) that helped shipping Battlefield 2042, Madden & Ironman
Also my responsibilities included defining roadmaps, maintaining our code-base, mentoring junior and onboarding new engineers, enforcing our engineering standards, planning and breaking down epics.
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