I am a motivated game programmer with over 3 years of professional industry experience and over 8 years of game development experience. With my expertise in Unity, I have successfully shipped a total of 3 professional titles and multiple personal titles. Throughout my career, I have designed, implemented, and maintained game mechanics and features for multiple shipped games, specializing in gameplay systems. One of those games is ‘Card Scramble: Viola’s Diner’, a web based puzzle/narrative game hosted on Pogo.com and CrazyGames.com reaching thousands of active players. I designed, planned, and implemented many of the game's main gameplay mechanics such as powerups, boosters, board modifiers, card click and drag controls, the entire dialogue system, and more. I hold a degree in Game Development and Entrepreneurship from Ontario Tech University, where I honed my skills in game programming, design, and team collaboration and graduated with a 4.0 GPA. Proficient in Unity Engine, GitHub, Slack, VS Code, and more, I am well-equipped to manage projects and collaborate effectively with teams. I am a very quick learner and am always eager to improve as much as possible to become the best game developer and programmer that I can be. I work efficiently, am a great problem solver, and have excellent communication skills as I have worked as a member and leader of many different teams during my career.

Aiden Gimpel

I am a motivated game programmer with over 3 years of professional industry experience and over 8 years of game development experience. With my expertise in Unity, I have successfully shipped a total of 3 professional titles and multiple personal titles. Throughout my career, I have designed, implemented, and maintained game mechanics and features for multiple shipped games, specializing in gameplay systems. One of those games is ‘Card Scramble: Viola’s Diner’, a web based puzzle/narrative game hosted on Pogo.com and CrazyGames.com reaching thousands of active players. I designed, planned, and implemented many of the game's main gameplay mechanics such as powerups, boosters, board modifiers, card click and drag controls, the entire dialogue system, and more. I hold a degree in Game Development and Entrepreneurship from Ontario Tech University, where I honed my skills in game programming, design, and team collaboration and graduated with a 4.0 GPA. Proficient in Unity Engine, GitHub, Slack, VS Code, and more, I am well-equipped to manage projects and collaborate effectively with teams. I am a very quick learner and am always eager to improve as much as possible to become the best game developer and programmer that I can be. I work efficiently, am a great problem solver, and have excellent communication skills as I have worked as a member and leader of many different teams during my career.

Available to hire

I am a motivated game programmer with over 3 years of professional industry experience and over 8 years of game development experience. With my expertise in Unity, I have successfully shipped a total of 3 professional titles and multiple personal titles.

Throughout my career, I have designed, implemented, and maintained game mechanics and features for multiple shipped games, specializing in gameplay systems. One of those games is ‘Card Scramble: Viola’s Diner’, a web based puzzle/narrative game hosted on Pogo.com and CrazyGames.com reaching thousands of active players. I designed, planned, and implemented many of the game’s main gameplay mechanics such as powerups, boosters, board modifiers, card click and drag controls, the entire dialogue system, and more.

I hold a degree in Game Development and Entrepreneurship from Ontario Tech University, where I honed my skills in game programming, design, and team collaboration and graduated with a 4.0 GPA. Proficient in Unity Engine, GitHub, Slack, VS Code, and more, I am well-equipped to manage projects and collaborate effectively with teams. I am a very quick learner and am always eager to improve as much as possible to become the best game developer and programmer that I can be. I work efficiently, am a great problem solver, and have excellent communication skills as I have worked as a member and leader of many different teams during my career.

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Experience Level

Expert
Expert

Work Experience

Game Software Engineer at Iron Fox Games
September 15, 2023 - September 1, 2025
Shipped 3 commercial titles and contributed to many more. Implemented core gameplay systems (powerups, boosters, board modifiers, dialogue, animation handling, etc.). Built UI/UX features, improving players’ gameplay experiences and understanding of gameplay mechanics. Collaborated with artists and designers to ensure seamless implementation of assets and ideas. Reduced bug backlog using fundamental programming principles and efficient debugging, leading to smoother releases and less pushback from clients. Participated in consistent code reviews and scrum meetings, promoting team chemistry and personal growth.
Teaching Assistant (TA) at Ontario Tech University
September 6, 2021 - December 31, 2021
Taught the labs for first year students in the Game Development Workshop course. Explained important game development fundamentals through active work and practice using Unity engine. Answered questions and assisted students in completing their assigned work from all courses.
Game Dev Learning Material Creator at Ontario Tech University
May 1, 2021 - August 22, 2022
Designed and developed Unity tutorial projects for incoming first and second year students. Recorded in depth video guides to accompany the tutorial projects, teaching game development fundamentals and best practices. Supported the Game Development program by creating reusable learning resources for coursework.

Education

Bachelor's Degree in Game Development and Entrepreneurship at Ontario Tech University
September 2, 2019 - April 22, 2023
Graduated with a 4.0 GPA. Led my team to winning the Game of the Year award at the school's Games Con.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services
    paper Chibi Champions

    Unity 3D Tower Defense/Brawler game available on Itch.io.

    I was the team lead and the sole engineer on the project. With a 4 month development timeline, I designed and implemented all aspects of the gameplay and code.

    Link to the game here (Gameplay footage on this page is not final footage):
    https://www.twine.net/signin

    paper Poker Scramble

    A mobile puzzle/poker game that is in early alpha on the Google Play Store. I was responsible for gameplay systems such as level progression, UI implementation, and the different game modes that are available to play including PVP, Story, and Daily Puzzle.

    Link to the game here:
    https://www.twine.net/signin

    paper Branded Private Investigator Game

    Web and Mobile based Hidden Object game created in Unity. Progress through story chapters to solve crimes! search for clues at each crime scene to learn more about the characters and solve crimes.

    I implemented the narrative system, level progression, click controls, and more.

    This game is currently not publicly available. Video footage can be provided upon request.