I am a motivated game programmer with over 3 years of professional industry experience and over 8 years of game development experience. With my expertise in Unity, I have successfully shipped a total of 3 professional titles and multiple personal titles.
Throughout my career, I have designed, implemented, and maintained game mechanics and features for multiple shipped games, specializing in gameplay systems. One of those games is ‘Card Scramble: Viola’s Diner’, a web based puzzle/narrative game hosted on Pogo.com and CrazyGames.com reaching thousands of active players. I designed, planned, and implemented many of the game’s main gameplay mechanics such as powerups, boosters, board modifiers, card click and drag controls, the entire dialogue system, and more.
I hold a degree in Game Development and Entrepreneurship from Ontario Tech University, where I honed my skills in game programming, design, and team collaboration and graduated with a 4.0 GPA. Proficient in Unity Engine, GitHub, Slack, VS Code, and more, I am well-equipped to manage projects and collaborate effectively with teams. I am a very quick learner and am always eager to improve as much as possible to become the best game developer and programmer that I can be. I work efficiently, am a great problem solver, and have excellent communication skills as I have worked as a member and leader of many different teams during my career.
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Experience Level
Work Experience
Education
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Industry Experience
Unity 3D Tower Defense/Brawler game available on Itch.io.
I was the team lead and the sole engineer on the project. With a 4 month development timeline, I designed and implemented all aspects of the gameplay and code.
Link to the game here (Gameplay footage on this page is not final footage):
https://www.twine.net/signin
A mobile puzzle/poker game that is in early alpha on the Google Play Store. I was responsible for gameplay systems such as level progression, UI implementation, and the different game modes that are available to play including PVP, Story, and Daily Puzzle.
Link to the game here:
https://www.twine.net/signin
A web based puzzle/narrative game hosted on Pogo.com and CrazyGames.com reaching thousands of active players. I designed, planned, and implemented many of the game’s main gameplay mechanics such as powerups, boosters, board modifiers, card click and drag controls, the entire dialogue system, and more.
Links to the game:
https://www.twine.net/signin
Web and Mobile based Hidden Object game created in Unity. Progress through story chapters to solve crimes! search for clues at each crime scene to learn more about the characters and solve crimes.
I implemented the narrative system, level progression, click controls, and more.
This game is currently not publicly available. Video footage can be provided upon request.
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