Hi, my name is Aio, and I’m an indie game developer and the founder of Aiocane, a small game studio focused on creating original gameplay-driven experiences. I primarily work with Unity, where I handle systems design, programming, and gameplay mechanics, and I also collaborate closely with artists, designers, and audio creators to bring projects together.
I’ve led and contributed to multiple projects ranging from 2D platformers and roguelikes to larger concepts like open-world creature-collection RPGs. I’m especially interested in building strong core gameplay loops, clean and scalable systems, and mentoring others through collaborative development.
I’m always looking to learn, iterate, and improve—both my technical skills and my ability to lead creative teams—and I’m excited to continue growing through new projects and opportunities.
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For Wobblepop, I served as the Lead Programmer, Artist, and Team Manager, taking primary ownership of both the technical and creative direction of the project. I designed and implemented core gameplay systems, mechanics, and tools while also creating key visual assets and establishing the game’s overall art style.
In addition to hands-on development, I managed the development team by coordinating tasks, setting milestones, and ensuring clear communication across disciplines. I guided the project from concept through playable builds, balancing scope, quality, and timelines while iterating based on playtesting and feedback.
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