I am a Environment 3D Artist focused on real-time development and XR experiences. I recently completed a degree in 3D Animation, Games, and Interactive Environments at Curva Polar - School of Image and Sound, graduating with honors. I currently work at Iction Games as a programmer, which has allowed me to deepen my understanding of real-time development and integration with engines like Unity. Simultaneously, I continue to specialize as an environment artist, aiming to create environments optimized for real-time XR experiences.
My key strengths are organization and teamwork, and I enjoy working with Blender, Maya, Substance Painter, Photoshop, Unity, and Unreal Engine to deliver polished, immersive environments. I have created projects such as a complete 3D warehouse for immersive learning experiences about security.
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