I am a Environment 3D Artist focused on real-time development and XR experiences. I recently completed a degree in 3D Animation, Games, and Interactive Environments at Curva Polar - School of Image and Sound, graduating with honors. I currently work at Iction Games as a programmer, which has allowed me to deepen my understanding of real-time development and integration with engines like Unity. Simultaneously, I continue to specialize as an environment artist, aiming to create environments optimized for real-time XR experiences. My key strengths are organization and teamwork, and I enjoy working with Blender, Maya, Substance Painter, Photoshop, Unity, and Unreal Engine to deliver polished, immersive environments. I have created projects such as a complete 3D warehouse for immersive learning experiences about security.

Aiyuan Martínez García

I am a Environment 3D Artist focused on real-time development and XR experiences. I recently completed a degree in 3D Animation, Games, and Interactive Environments at Curva Polar - School of Image and Sound, graduating with honors. I currently work at Iction Games as a programmer, which has allowed me to deepen my understanding of real-time development and integration with engines like Unity. Simultaneously, I continue to specialize as an environment artist, aiming to create environments optimized for real-time XR experiences. My key strengths are organization and teamwork, and I enjoy working with Blender, Maya, Substance Painter, Photoshop, Unity, and Unreal Engine to deliver polished, immersive environments. I have created projects such as a complete 3D warehouse for immersive learning experiences about security.

Available to hire

I am a Environment 3D Artist focused on real-time development and XR experiences. I recently completed a degree in 3D Animation, Games, and Interactive Environments at Curva Polar - School of Image and Sound, graduating with honors. I currently work at Iction Games as a programmer, which has allowed me to deepen my understanding of real-time development and integration with engines like Unity. Simultaneously, I continue to specialize as an environment artist, aiming to create environments optimized for real-time XR experiences.

My key strengths are organization and teamwork, and I enjoy working with Blender, Maya, Substance Painter, Photoshop, Unity, and Unreal Engine to deliver polished, immersive environments. I have created projects such as a complete 3D warehouse for immersive learning experiences about security.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Programmer at Action Games
December 1, 2025 - Present
Development of gameplay systems in C# for a 2D Metroidvania, including character controls, combat, and unlockable abilities. Integration of audio, animations, and physics using Unity's native systems. Integration of animations and physics using Animator and Unity's collision detection system. Use of Git for version control and collaborative work in a production environment.

Education

Degree in 3D Animation, Games, and Interactive Environments at Surva Polar - School of Image and Sound
January 1, 2025 - December 2, 2025
Degree in 3D Animation at Surva Polar - School of Image and Sound
January 1, 2025 - December 2, 2025
Degree in 3D Animation, Games, and Interactive Environments at Surva Polar - School of Image and Sound
January 11, 2030 - March 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming