Freelance 3D CGI artist and creative director with three years of experience creating photoreal product visualization, digital fashion films, and VFX simulation work for international commercial and social media clients.
I run an end-to-end pipeline across Houdini, Blender (Cycles & Octane), Unreal Engine 5, and Clo3D—delivering fashion, FMCG, retail, and wellness brand content with simulation-driven VFX and final photoreal renders.
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The garment was designed by my friend in CLO3D, and I handled the look development, lighting, and real-time rendering inside Unreal Engine5
Created using Houdini for flame simulation and Blender for look development, lighting, and rendering.
The focus of this work was on crafting dynamic smoke behavior, natural flow, and detailed motion while maintaining a cinematic visual style.
From concept to final render—every particle, light, and detail was carefully crafted to create this CGI product film for Club13 Herbals.
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