Danila
Hi, I’m Kkxxinsane, a VFX artist focused on building high-quality shot pipelines across Houdini, Unreal Engine 5, and Nuke.
About
Hi, I’m Kkxxinsane, a VFX artist focused on building high-quality shot pipelines across Houdini, Unreal Engine 5, and Nuke. I work on everything from effects and simulation through scene assembly, look development, and final compositing, aiming to make each shot feel cohesive and cinematic.
I’ve created full shot breakdowns and finished deliverables for game and product storytelling, including Dota 2 short films and client work where I handled key VFX like particles, spells, cloth, rigid-body destruction, and water simulations. I also develop both personal projects and production-ready pipelines end-to-end—covering ideation to final comp, with a strong emphasis on real-time rendering support, compositing workflows, and polished post-processing.
- Joined September 2026
Industry experience
- Media & Entertainment
- Gaming
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