Ahmed Khairy
I am a Senior 3D Character Artist with more than six years of experience creating high-quality characters for cinematics, advertising, and real-time applications.
About
I am a Senior 3D Character Artist with more than six years of experience creating high-quality characters for cinematics, advertising, and real-time applications. I specialize in realistic sculpting, clothing creation, grooming, texturing, look development, and rendering, using tools such as ZBrush, Maya, Marvelous Designer, Substance Painter, and Mari.
I enjoy taking characters from early concepts through polished, production-ready assets. I have experience optimizing models for game-ready pipelines and Unreal Engine workflows, collaborating with animators and clients, and mentoring junior artists. I am friendly, detail-oriented, and committed to delivering strong creative work that meets both artistic and technical requirements.
- 8 years' experience
- Joined September 2026
Industry experience
- Media & Entertainment
- Gaming
More experts in Cairo, Egypt
Work experience
Developed high-quality character models using Maya and ZBrush. Designed garments with Marvelous Designer and refined them in Maya and ZBrush. Contributed to grooming, look development, and rendering pipelines, collaborated with animators to integrate character assets, mentored junior artists, and optimized characters according to expert feedback, animation requirements, and technical constraints.
Delivered high-quality character and visual content across multiple platforms while adapting to client requirements and feedback. Collaborated with clients to define project scopes and expectations, and managed multiple projects simultaneously to meet tight deadlines.
Education
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