Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I have more than 10 years of experience in concept art and illustration, including work on mobile projects, movies and BAFTA-winning games. I worked as an environment & character concept artist for DPS Games / Wargaming live service game, STEEL HUNTERS. I worked closely with Jagex’s marketing teams to create high-end key art, UI, promotional photos, and social media assets for the live product, MMORPG, RuneScape. I gained firsthand experience in the casual market while working at Matchingham Games and Mynet, where I created illustrations, game art, and character designs, i also have several credits in movies as a concept artist. I use Blender in my workflow and work with Substance Painter while working on texture art projects. I'm doing my own TTRPG and have done a few comic pitches, so I'm curious and hands-on with world-building, narrative, and game design. I've worked as a freelance artist for a long time, so I'm used to handling things on my own, working without constant supervision, and producing original artwork under pressure.

Atilgan Asikuzun

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I have more than 10 years of experience in concept art and illustration, including work on mobile projects, movies and BAFTA-winning games. I worked as an environment & character concept artist for DPS Games / Wargaming live service game, STEEL HUNTERS. I worked closely with Jagex’s marketing teams to create high-end key art, UI, promotional photos, and social media assets for the live product, MMORPG, RuneScape. I gained firsthand experience in the casual market while working at Matchingham Games and Mynet, where I created illustrations, game art, and character designs, i also have several credits in movies as a concept artist. I use Blender in my workflow and work with Substance Painter while working on texture art projects. I'm doing my own TTRPG and have done a few comic pitches, so I'm curious and hands-on with world-building, narrative, and game design. I've worked as a freelance artist for a long time, so I'm used to handling things on my own, working without constant supervision, and producing original artwork under pressure.

Available to hire

Portfolio: Website not available. Sign in: https://www.twine.net/signup

I have more than 10 years of experience in concept art and illustration, including work on mobile projects, movies and BAFTA-winning games.

I worked as an environment & character concept artist for DPS Games / Wargaming live service game, STEEL HUNTERS. I worked closely with Jagex’s marketing teams to create high-end key art, UI, promotional photos, and social media assets for the live product, MMORPG, RuneScape. I gained firsthand experience in the casual market while working at Matchingham Games and Mynet, where I created illustrations, game art, and character designs, i also have several credits in movies as a concept artist.
I use Blender in my workflow and work with Substance Painter while working on texture art projects.
I’m doing my own TTRPG and have done a few comic pitches, so I’m curious and hands-on with world-building, narrative, and game design.
I’ve worked as a freelance artist for a long time, so I’m used to handling things on my own, working without constant supervision, and producing original artwork under pressure.

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Language

English
Advanced
Turkish
Fluent

Work Experience

Concept Artist at DPS GAMES/Wargaming UK
June 7, 2023 - January 1, 2026
• Produced Mech designs for exploration, general informative documentation, UI and character designs for the marketing team for the STEEL HUNTERS video game. • Produced 3d assets and environment concepts for testing in Unreal Engine. Produced concept art for the mood and setting of the map
Senior Game Artist / 2D artist at MATCHINGHAM GAMES
December 1, 2022 - March 1, 2023
• Produced concept art, UI & illustrations with the Art team for mobile games. • Mentored junior illustrators about techniques in photoshop, shading and composition
Senior Illustrator at JAGEX LTD
July 1, 2021 - May 1, 2022
• Produced concept art & illustrations for the Art team within Creative Services to support the whole publishing group including marketing campaigns, brand key art and social media assets. • Mentored a junior illustrator about techniques in photoshop and composition.
Senior Concept artist, Senior Illustrator at SELF-EMPLOYED
March 1, 2020 - July 1, 2021
• Produced concept art, UI & illustrations for the Art team within Creative Services to support the whole publishing group including marketing campaigns, brand key art and social media assets. MYNET – MOBILE GAME • Conceptualized character designs and illustrated for a mobile game. Alternated between work styles to speed up the creation process.
Senior Concept Artist, Illustrator at RED DISK GAMES – INDIE GAME
September 1, 2017 - March 1, 2019
● Defined the artistic look of the video game with target scenes. Balanced the detail of the look while considering the team’s production limit. Created character concept arts, assets & props, weapons, and graphic elements for the game as the project’s sole visual artist. Textured every design I’ve made previously. Created colour schemes and alternate costumes for the characters.
Concept Artist, Illustrator, Matt painter at FREELANCE / INHOUSE
March 1, 2006 - September 1, 2017
● Conceptualized mechanical creature designs for Advertisement at Anima Istanbul(Remote) ● Created realistic creature design, model & texture for a film. (Housewife) at 1000 Volt(Remote) ● Delivered stylized character designs for a 3D animated feature pitch. (Remote) ● Produced matte paints for a TV series for 1 season at Genius Park. (Dirilis: Ertugrul). Worked closely with Composition and 3d team. Supervised the team’s younger talents. ● Created Concept art & matte paintings for a feature film at 1000 Volt. (ArifV216) ● Collaborated in a 3D animated feature film, created concept art, car designs, Environment concept arts, and textures with my team members at Anima Istanbul. (Bad Cat)

Education

Bachelor Of Animation at Anadolu University
September 25, 1997 - June 29, 2003

Qualifications

Semi-finalist DeviantArt’s Arcane Idol competition
June 29, 2026 - June 29, 2026
Gargoyle CDC Monthly Theme winner
June 1, 2019 - June 1, 2019
2nd place winner at Atomhawk Design's challenge ‘Into the void’ [
September 1, 2018 - September 1, 2018

Industry Experience

Gaming, Media & Entertainment