Dmytro Akimenkov

Available to hire

A. in Sculpture.

About

Hi, I’m Dmytro Akimenkov, a 3D Character Artist with an M.A. in Sculpture. I build full-pipeline real-time characters from sculpt to Unreal Engine presentation, with a focus on rigging, animation, and production-minded technical-art workflows (XGen, Blender Geometry Nodes).

I enjoy turning concepts into polished characters for games and visualization, delivering animation-ready setups and clean presentation assets. I thrive in collaborative pipelines and love optimizing workflows with procedural tools and UE-based lighting and grooming.

  • 14 years' experience
  • Joined February 2026

Languages

  • UkrainianFluent
  • RussianFluent
  • EnglishIntermediate
  • GermanBeginner

Industry experience

  • Media & Entertainment
  • Professional Services
  • Education
  • Software & Internet

Work experience· 6 roles

Independent 3D Artist · IndependentJan 2022 – Present · 4 yrs 11 mos

Deliver character-focused projects and assets, including animation-ready setups and presentation materials. Develop Blender Geometry Nodes systems for repeatable procedural workflows and stylization.

Senior Concept Artist (Architecture / Visualization) · Kamelot GroupJan 2019 – Jan 2021 · 2 yrs 1 mo

Part-time senior concept artist focusing on architectural visualization and concept art.

Graphic Designer · Shutterstock/Adobe StockJan 2017 – Jan 2022 · 5 yrs 1 mo

Part-time graphic designer for stock assets and client projects.

Architect · Kamelot GroupJan 2016 – Jan 2020 · 4 yrs 1 mo
Freelance Graphic DesignerJan 2014 – Jan 2016 · 2 yrs 1 mo
SculptorJan 2012 – Jan 2015 · 3 yrs 1 mo

Education

M.A., Sculpture · National Academy of Fine Arts and Architecture2004 – 2011
B.F.A., Sculpture · Luhansk College of Culture and Arts1999 – 2004

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