About
Hi, I’m Dmytro Akimenkov, a 3D Character Artist with an M.A. in Sculpture. I build full-pipeline real-time characters from sculpt to Unreal Engine presentation, with a focus on rigging, animation, and production-minded technical-art workflows (XGen, Blender Geometry Nodes).
I enjoy turning concepts into polished characters for games and visualization, delivering animation-ready setups and clean presentation assets. I thrive in collaborative pipelines and love optimizing workflows with procedural tools and UE-based lighting and grooming.
- 14 years' experience
- Joined February 2026
Skills· 10
Languages
- UkrainianFluent
- RussianFluent
- EnglishIntermediate
- GermanBeginner
Industry experience
- Media & Entertainment
- Professional Services
- Education
- Software & Internet
Work experience· 6 roles
Deliver character-focused projects and assets, including animation-ready setups and presentation materials. Develop Blender Geometry Nodes systems for repeatable procedural workflows and stylization.
Part-time senior concept artist focusing on architectural visualization and concept art.
Part-time graphic designer for stock assets and client projects.
Education
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