Available to hire
Hi! I’m Akram Louati, a Computer Science Engineer focused on game development, XR, and multiplayer systems. I enjoy building reliable, server-authoritative gameplay experiences and turning complex technical problems into smooth, performance-minded features across PC, VR, Web, and mobile. I’ve worked with Unity, Unreal, and networking technologies like Netcode for GameObjects and authentication/lobby/relay flows, while also delivering XR interactions and optimized VR mechanics.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Arabic
Fluent
English
Advanced
French
Advanced
Work Experience
Multiplayer Cross-Platform Game Developer Intern at K&K Studio
January 1, 2026 - July 1, 2026Engineered Arena Champs, a real-time multiplayer game across PC, VR, Web, and mobile with shared combat, destructible arenas, power-ups, match flow, and leaderboards. Built a server-authoritative Unity architecture using C# and Netcode for GameObjects (Authentication, Lobby, Relay) with platform-aware spawning and synchronized scene transitions. Implemented synchronized shooting and projectile pooling, destructible block layers, temporary effects, random arena events, and FSM-based enemy AI while separating local responsiveness from server validation. Integrated a Node.js/Express API and MongoDB Atlas for player profiles, wins, and rankings linked to Unity player IDs, documented/testing endpoints via Swagger/OpenAPI. Optimized ownership, pooling, network update behavior, IK target synchronization, and cleanup workflows to reach strong performance in tests (over 120 FPS PC and 72 FPS VR). Also developed a Meta Horizon Worlds version in TypeScript with persistent stats and event-driven m
VR Game Developer Intern at K&K Studio
June 1, 2025 - August 1, 2025Developed SecurePark VR, a parking simulator and night-defense experience with vehicle controls, interactive gameplay objectives, and immersive VR mechanics. Created a multilingual tutorial flow and integrated VFX/SFX, interaction feedback, and performance optimizations for a smoother headset experience. Collaborated on game design, prototyping, mechanic iteration, testing, and defect resolution within a production-oriented Unity workflow.
Web Developer Intern at Inetum Lac II
July 1, 2024 - September 1, 2024Developed COMPARI, a product-price comparison web application for the Tunisian market using Angular, Spring Boot, PostgreSQL, and web scraping. Implemented backend services, database persistence, scraped-data processing, and responsive interfaces for search and offer comparison. Used Git-based collaboration and separated frontend, backend, database, and scraping responsibilities to keep the codebase maintainable.
UX/UI Intern at Inetum Lac II
July 1, 2021 - August 1, 2021Designed an interactive office application prototype in Adobe XD with reusable components, user flows, page states, and a consistent visual system.
Education
Engineering Degree in Computer Science (Game Development specialization) at ESPRIT – Private School of Engineering and Technology
January 1, 2020 - January 1, 2026Baccalaureate (Economics and Management) at Lycée 15 Novembre 1955
January 1, 2020 - January 1, 2020Qualifications
Cisco Networking Academy Learn-A-Thon 2026
January 1, 2026 - September 23, 2026AWS Academy Graduate, Cloud Foundations
January 1, 2026 - September 23, 2026Evaluation and Light Customization of Large Language Models (IBM/NVIDIA/Program)
January 1, 2026 - September 23, 2026CCNA: Switching, Routing, and Wireless Essentials
January 1, 2026 - September 23, 2026Enterprise Design Thinking Practitioner, IBM
January 1, 2026 - September 23, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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