Hi! I’m Akram Louati, a Computer Science Engineer focused on game development, XR, and multiplayer systems. I enjoy building reliable, server-authoritative gameplay experiences and turning complex technical problems into smooth, performance-minded features across PC, VR, Web, and mobile. I’ve worked with Unity, Unreal, and networking technologies like Netcode for GameObjects and authentication/lobby/relay flows, while also delivering XR interactions and optimized VR mechanics.

Akram Louati

Hi! I’m Akram Louati, a Computer Science Engineer focused on game development, XR, and multiplayer systems. I enjoy building reliable, server-authoritative gameplay experiences and turning complex technical problems into smooth, performance-minded features across PC, VR, Web, and mobile. I’ve worked with Unity, Unreal, and networking technologies like Netcode for GameObjects and authentication/lobby/relay flows, while also delivering XR interactions and optimized VR mechanics.

Available to hire

Hi! I’m Akram Louati, a Computer Science Engineer focused on game development, XR, and multiplayer systems. I enjoy building reliable, server-authoritative gameplay experiences and turning complex technical problems into smooth, performance-minded features across PC, VR, Web, and mobile. I’ve worked with Unity, Unreal, and networking technologies like Netcode for GameObjects and authentication/lobby/relay flows, while also delivering XR interactions and optimized VR mechanics.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Advanced
French
Advanced

Work Experience

Multiplayer Cross-Platform Game Developer Intern at K&K Studio
January 1, 2026 - July 1, 2026
Engineered Arena Champs, a real-time multiplayer game across PC, VR, Web, and mobile with shared combat, destructible arenas, power-ups, match flow, and leaderboards. Built a server-authoritative Unity architecture using C# and Netcode for GameObjects (Authentication, Lobby, Relay) with platform-aware spawning and synchronized scene transitions. Implemented synchronized shooting and projectile pooling, destructible block layers, temporary effects, random arena events, and FSM-based enemy AI while separating local responsiveness from server validation. Integrated a Node.js/Express API and MongoDB Atlas for player profiles, wins, and rankings linked to Unity player IDs, documented/testing endpoints via Swagger/OpenAPI. Optimized ownership, pooling, network update behavior, IK target synchronization, and cleanup workflows to reach strong performance in tests (over 120 FPS PC and 72 FPS VR). Also developed a Meta Horizon Worlds version in TypeScript with persistent stats and event-driven m
VR Game Developer Intern at K&K Studio
June 1, 2025 - August 1, 2025
Developed SecurePark VR, a parking simulator and night-defense experience with vehicle controls, interactive gameplay objectives, and immersive VR mechanics. Created a multilingual tutorial flow and integrated VFX/SFX, interaction feedback, and performance optimizations for a smoother headset experience. Collaborated on game design, prototyping, mechanic iteration, testing, and defect resolution within a production-oriented Unity workflow.
Web Developer Intern at Inetum Lac II
July 1, 2024 - September 1, 2024
Developed COMPARI, a product-price comparison web application for the Tunisian market using Angular, Spring Boot, PostgreSQL, and web scraping. Implemented backend services, database persistence, scraped-data processing, and responsive interfaces for search and offer comparison. Used Git-based collaboration and separated frontend, backend, database, and scraping responsibilities to keep the codebase maintainable.
UX/UI Intern at Inetum Lac II
July 1, 2021 - August 1, 2021
Designed an interactive office application prototype in Adobe XD with reusable components, user flows, page states, and a consistent visual system.

Education

Engineering Degree in Computer Science (Game Development specialization) at ESPRIT – Private School of Engineering and Technology
January 1, 2020 - January 1, 2026
Baccalaureate (Economics and Management) at Lycée 15 Novembre 1955
January 1, 2020 - January 1, 2020

Qualifications

Cisco Networking Academy Learn-A-Thon 2026
January 1, 2026 - September 23, 2026
AWS Academy Graduate, Cloud Foundations
January 1, 2026 - September 23, 2026
Evaluation and Light Customization of Large Language Models (IBM/NVIDIA/Program)
January 1, 2026 - September 23, 2026
CCNA: Switching, Routing, and Wireless Essentials
January 1, 2026 - September 23, 2026
Enterprise Design Thinking Practitioner, IBM
January 1, 2026 - September 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics