I’m Cody Jensen, a game play programmer with 9 years of experience in the games industry, specializing in AI systems, gameplay mechanics, and cross-disciplinary collaboration. I am skilled at developing, optimizing, and maintaining core systems that deliver fluid, responsive, and engaging player experiences.
I have experience in Unreal Engine and Unity, with a strong foundation in C#, scripting, and prototyping. I am known for bridging design and technology through analytical problem solving, iteration, and creativity.
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Bounce your way through a slime splattered dungeon.
Jelly Jumpers is a casual mobile game drawing inspiration from the two popular games, Angry Birds and Flappy Birds. Players guide a bouncy slime ball through vertical walls, aiming for checkpoints on the other side. With colorful splatters, upbeat music, and infinite gameplay, it’s a great pick-up and play kind of game for your commute or during your lunchbreaks.
A lone challenger keeps returning, growing faster, smarter, and more relentless with every defeat. As the boss, you must adapt to their evolving strategies, survive their determination, and confront the strange bond formed through countless clashes.
In this short, replay-driven combat experience, you play as the boss at the end of a dungeon, facing a single hero who refuses to stay defeated. Each time they return, the hero grows smarter, faster, and more relentless, forcing you to adapt, learn, and survive.
Created for a game jam with the theme, “You Are the Villain,” this game explores the thrill of commanding a powerful antagonist and designing an AI that can challenge a player with dynamic, evolving behavior.
Heavily inspired by the Dark Queen of Mortholme, the project was a labor of love in replicating the feeling of facing a cunning, adaptive opponent. Every duel is a test of strategy, timing, and patience—can you endure the hero’s relentless return?
Play as the villain. Face the challenge. Become the legend.
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