Cody Jensen

Available to hire

I'm Cody Jensen, a game play programmer with 9 years of experience in the games industry, specializing in AI systems, gameplay mechanics, and cross-disciplinary collaboration.

About

I’m Cody Jensen, a game play programmer with 9 years of experience in the games industry, specializing in AI systems, gameplay mechanics, and cross-disciplinary collaboration. I am skilled at developing, optimizing, and maintaining core systems that deliver fluid, responsive, and engaging player experiences.

I have experience in Unreal Engine and Unity, with a strong foundation in C#, scripting, and prototyping. I am known for bridging design and technology through analytical problem solving, iteration, and creativity.

  • Joined December 2025

Languages

  • EnglishFluent
  • FrenchIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet
  • Professional Services

Projects · 2

Bounce your way through a slime splattered dungeon.

Jelly Jumpers is a casual mobile game drawing inspiration from the two popular games, Angry Birds and Flappy Birds. Players guide a bouncy slime ball through vertical walls, aiming for checkpoints on the other side. With colorful splatters, upbeat music, and infinite gameplay, it’s a great pick-up and play kind of game for your commute or during your lunchbreaks.

https://www.twine.net/signin

  • Game Developer

A lone challenger keeps returning, growing faster, smarter, and more relentless with every defeat. As the boss, you must adapt to their evolving strategies, survive their determination, and confront the strange bond formed through countless clashes.

In this short, replay-driven combat experience, you play as the boss at the end of a dungeon, facing a single hero who refuses to stay defeated. Each time they return, the hero grows smarter, faster, and more relentless, forcing you to adapt, learn, and survive.

Created for a game jam with the theme, “You Are the Villain,” this game explores the thrill of commanding a powerful antagonist and designing an AI that can challenge a player with dynamic, evolving behavior.

Heavily inspired by the Dark Queen of Mortholme, the project was a labor of love in replicating the feeling of facing a cunning, adaptive opponent. Every duel is a test of strategy, timing, and patience—can you endure the hero’s relentless return?

Play as the villain. Face the challenge. Become the legend.

https://www.twine.net/signin

  • Game Developer

Work experience

Academic Assistant · Toronto Metropolitan UniversityJan 2025 – Aug 2025 · 8 mos

Supported the Interdisciplinary Collaboration (32 students) and Games Industry and Trends (267 students), and Digital Publishing (33 students) courses by grading assignments through the D2L platform. Provided detailed constructive feedback on student work to enhance understanding of course concepts. Managed course announcements and updates, enabling seamless communication between instructors and students.

Motion Capture Technician · Ubisoft TorontoAug 2023 – Nov 2025 · 2 yrs 4 mos

Captured and processed 3D reconstructed facial data for 9 professional actor performances. Coordinated across 3 studios across Canada and Europe for data delivery and tool development. Scripted automation tools for Face Form and Reality Capture results, significantly enhancing pipeline efficiency.

Teaching Assistant · Ontario Tech UniversityMay 2023 – Apr 2024 · 1 yr

Designed and delivered lesson plans for courses including Unreal Engine 5, Digital Game Design, and Tabletop Game Design. Provided constructive feedback to students and managed grading for classes of 20-40 students per class, using Canvas LMS. Facilitated hands-on learning experiences, ensuring students gained practical skills and a thorough understanding of course material.

Education

M.A. Digital Media · Toronto Metropolitan University2030 – 2025
BIT, Game Development & Entrepreneurship · Ontario Tech University2030 – 2024
A.D., Game Programming · Humber College2030 – 2019

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