Available to hire
I’m a passionate gameplay programmer focused on delivering engaging player experiences. I specialize in Unity and Unreal, building multiplayer systems, AI, UI, and performance optimizations for immersive worlds.
I thrive in remote, multicultural teams, love prototyping, tool development, and mentoring junior developers. Outside work I enjoy factory simulation games and playing with cats.
Skills
Language
Arabic
Advanced
English
Advanced
French
Advanced
Work Experience
Unreal Engine Programmer at Segritude Games
November 1, 2024 - June 8, 2024Working as an Unreal engine programmer for a multiplayer survival game and as a gameplay and networking programmer.
Game Programmer at Gamecrafters Collective
August 1, 2024 - June 8, 2024Working as a tool's programmer for a turn-based Unity 2D game and as the lead programmer for an FPS horror game on Unreal Engine 5. Programmed a Level Design Editor Plugin for Unity which led to the reduction of the levels’ creation time by the designers and game volume since the level are stored as Jsons.
Freelancer at Break Time
October 1, 2023 - July 31, 2024Took a break from work to take care of sick grandparents while doing some small freelance tasks on the side.
Unity Programmer at Project Seed
October 1, 2022 - September 30, 2023Worked with a multicultural team on a 2.5D Android Game called Outland Odyssey. Integrated Singular SDK, worked on AI for mobs, UI, and Audio System. Handled backend tasks like Azure functions for Playfab, setting JSON files on Playfab, optimization, and other tasks. Achievements include game performance optimization (from 40 FPS to 96 on 120 Hz phones), reduced network latency, resolved 50+ bugs and crashes, enhanced audio system, developed AI behavior for enemy mobs, and designed custom UI elements.
Multiplayer Programmer at XtendPlex
April 1, 2022 - September 30, 2022Worked on a multiplayer FPS game. Set up a dedicated server ensuring a stable and scalable multiplayer environment. Developed and optimized matchmaking algorithms to reduce player wait times and ensure balanced matches. Designed and implemented an anti-cheat system to reduce cheating. Ensured smooth player movement synchronization minimizing latency. Implemented server-side validation to prevent exploits and hacks.
Full Stack Developer at Outscal
September 1, 2021 - March 31, 2022Developed Windows console and Unity games while honing C++/C# skills with a course. Mastered object-oriented programming principles, design patterns, data structures & algorithms. Developed game engine tools for Unity, enabling faster prototyping and streamlined development. Created console-based games and Unity projects using Unity API. Applied data structures to optimize performance.
Education
Engineer Degree in Mecatronics at National School of Engineers of Sousse, ENISo
January 11, 2030 - August 13, 2025Engineer Degree in Mecatronics at National School of Engineers of Sousse, ENISo
January 11, 2030 - February 10, 2026Full Stack Game Developer at Outscal
January 11, 2030 - February 10, 2026Unreal Engine Courses at GameDev.tv
January 11, 2030 - February 10, 2026Qualifications
Unreal Engine 5 C++ Multiplayer: Make Your Own Co-Op Game
January 11, 2030 - July 2, 2025UE5 C++ Developer: Code Your Own Unreal Games
January 11, 2030 - July 2, 2025Unreal Multiplayer Master: Code Your Own Multiplayer Game In Unreal
January 11, 2030 - July 2, 2025Professional Game Development in C++ and Unreal Engine
January 11, 2030 - July 2, 2025Unreal Engine 5 C++ Multiplayer: Make Your Own Co-Op Game
January 11, 2030 - August 13, 2025UE5 C++ Developer: Code Your Own Unreal Games
January 11, 2030 - August 13, 2025Unreal Multiplayer Master: Code Your Own Multiplayer Game In Unreal
January 11, 2030 - August 13, 2025Tom Looman Professional Game Development in C++ and Unreal Engine
January 11, 2030 - August 13, 2025Full Stack Game Developer
January 11, 2030 - August 13, 2025Unreal Engine C++ Multiplayer
January 11, 2030 - February 10, 2026Unreal Engine Courses (GameDev.tv)
January 11, 2030 - February 10, 2026Full Stack Developer
January 11, 2030 - February 10, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Computers & Electronics
Skills
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