Available to hire
Hi, I’m Alan Bittencourt. I’m a versatile programmer with a deep passion for game development, experienced on indie, AA, and AAA projects using Unity and Unreal engines. I work well under pressure and enjoy turning ideas into high-quality, robust gameplay systems.
Over the years I’ve contributed as a Gameplay Engineer on teams like Avalon, Hype joe, Kokku, Creative Drive by Accenture Interactive, and Nukearts, tackling rendering optimizations, gameplay mechanics, and cross-platform tooling. I’m open to relocation and excited to continue building immersive game experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Portuguese
Fluent
English
Advanced
Work Experience
Gameplay Engineer at Avalon
September 1, 2025 - PresentWorked on an MMO title using Unreal Engine (C++ and blueprints), contributing to gameplay systems development, including behavior tree logic, communication subsystems, UI, RPC systems, persistent data, and world-building tools.
Gameplay Engineer at Hype joe
April 1, 2025 - September 1, 2025Worked on a multiplayer title using Unreal Engine (C++), contributing to gameplay systems development. Refactored the attribute system to integrate with Unreal Gameplay Ability System (GAS). Designed and implemented a skills system and progression-based skill tree.
Gameplay Engineer at Kokku
June 1, 2023 - April 1, 2025Worked on an AA title (Unity, C#) and later on a globally recognized AAA franchise (C++, DX11, Metal, PS4) under NDA, focusing on rendering systems and engine performance optimization. Collaborated with cross-platform teams to improve performance and rendering pipelines across PC and consoles.
Gameplay Engineer at Creative Drive by Accenture Interactive
June 1, 2020 - June 1, 2023Worked as C# / Unity programmer implementing new features and bug fixes in company proprietary software, used to create CGI scenes to be rendered in Vray.
Gameplay Engineer at Nukearts
May 1, 2018 - May 1, 2020Worked with C# Unity, C++ and Unreal, .NET Core MVC, Angular and TypeScript.
Self Employed
September 1, 2017 - May 1, 2018Worked as C# Unity programmer analyst and software developer on various projects including game prototypes, AR applications for Nukearts, and educational games.
Self-Employed at Self Employed
September 1, 2017 - May 1, 2018Worked as C# Unity programmer analyst and software developer worked in different personal and client’s projects including games prototypes , AR Applications for Nukearts and educational games.
Education
Degree in Digital Games at Unisociesc
January 1, 2015 - January 1, 2018Digital Games at Unisociesc
January 1, 2015 - December 31, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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