Hi, I’m Alan Bittencourt. I’m a versatile programmer with a deep passion for game development, experienced on indie, AA, and AAA projects using Unity and Unreal engines. I work well under pressure and enjoy turning ideas into high-quality, robust gameplay systems. Over the years I’ve contributed as a Gameplay Engineer on teams like Avalon, Hype joe, Kokku, Creative Drive by Accenture Interactive, and Nukearts, tackling rendering optimizations, gameplay mechanics, and cross-platform tooling. I’m open to relocation and excited to continue building immersive game experiences.

Alan Bittencourt

Hi, I’m Alan Bittencourt. I’m a versatile programmer with a deep passion for game development, experienced on indie, AA, and AAA projects using Unity and Unreal engines. I work well under pressure and enjoy turning ideas into high-quality, robust gameplay systems. Over the years I’ve contributed as a Gameplay Engineer on teams like Avalon, Hype joe, Kokku, Creative Drive by Accenture Interactive, and Nukearts, tackling rendering optimizations, gameplay mechanics, and cross-platform tooling. I’m open to relocation and excited to continue building immersive game experiences.

Available to hire

Hi, I’m Alan Bittencourt. I’m a versatile programmer with a deep passion for game development, experienced on indie, AA, and AAA projects using Unity and Unreal engines. I work well under pressure and enjoy turning ideas into high-quality, robust gameplay systems.

Over the years I’ve contributed as a Gameplay Engineer on teams like Avalon, Hype joe, Kokku, Creative Drive by Accenture Interactive, and Nukearts, tackling rendering optimizations, gameplay mechanics, and cross-platform tooling. I’m open to relocation and excited to continue building immersive game experiences.

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Experience Level

Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Advanced

Work Experience

Gameplay Engineer at Avalon
September 1, 2025 - Present
Worked on an MMO title using Unreal Engine (C++ and blueprints), contributing to gameplay systems development, including behavior tree logic, communication subsystems, UI, RPC systems, persistent data, and world-building tools.
Gameplay Engineer at Hype joe
April 1, 2025 - September 1, 2025
Worked on a multiplayer title using Unreal Engine (C++), contributing to gameplay systems development. Refactored the attribute system to integrate with Unreal Gameplay Ability System (GAS). Designed and implemented a skills system and progression-based skill tree.
Gameplay Engineer at Kokku
June 1, 2023 - April 1, 2025
Worked on an AA title (Unity, C#) and later on a globally recognized AAA franchise (C++, DX11, Metal, PS4) under NDA, focusing on rendering systems and engine performance optimization. Collaborated with cross-platform teams to improve performance and rendering pipelines across PC and consoles.
Gameplay Engineer at Creative Drive by Accenture Interactive
June 1, 2020 - June 1, 2023
Worked as C# / Unity programmer implementing new features and bug fixes in company proprietary software, used to create CGI scenes to be rendered in Vray.
Gameplay Engineer at Nukearts
May 1, 2018 - May 1, 2020
Worked with C# Unity, C++ and Unreal, .NET Core MVC, Angular and TypeScript.
Self Employed
September 1, 2017 - May 1, 2018
Worked as C# Unity programmer analyst and software developer on various projects including game prototypes, AR applications for Nukearts, and educational games.
Self-Employed at Self Employed
September 1, 2017 - May 1, 2018
Worked as C# Unity programmer analyst and software developer worked in different personal and client’s projects including games prototypes , AR Applications for Nukearts and educational games.

Education

Degree in Digital Games at Unisociesc
January 1, 2015 - January 1, 2018
Digital Games at Unisociesc
January 1, 2015 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services