I am a passionate Junior QA Engineer and Game Developer with hands-on experience testing, scene optimization, and performance tuning for PC games on Steam. I am proficient in Unity and Unreal Engine, and I work well with C# and Python. I have a solid background in manual testing, bug tracking, and collaborative development, and I completed training at IT STEP Academy with additional experience in mobile app development.
Most recently I worked with independent game studios (Serene Questworks, PlayGenix, Skeleton corp, Tesseract) as a QA Tester and Technical Artist, where I performed manual QA, optimized scenes, and helped teams improve FPS. I created detailed bug reports, mentored teammates on optimization best practices, and collaborated with developers to implement fixes.
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