I design products that scale across mobile, desktop, and XR headsets by blending solid UX fundamentals with adaptability and innovation. I leverage AI to accelerate iteration, prototyping, and testing, and have delivered 70+ end-to-end projects with measurable results, impacting over 8M users worldwide. I specialize in UI atomic design, having created 10+ design systems for mobile and desktop, and the first XR Design System in Figma and Unity with 10K+ downloads. My graphic design background sharpens my attention to detail, and I thrive on close collaboration with cross-functional teams to bring ideas to life while owning the process from research to handoff and results tracking. Paragraph 2: Beyond practice, I teach as a UX/UI/XR Master’s Professor and publish articles on AI in mobile/desktop product design (30K+ reads) and on XR design (100K+ reads). I remain deeply committed to company goals and continuous learning, including mentoring teams and contributing to organizational growth.
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