Hello, I’m Alberto Aybar, a Vancouver-based senior 3D generalist and production lead with 10+ years delivering production visuals across product visualization, architectural visualization, and entertainment contexts. I thrive on efficient problem solving, meeting deadlines, and communicating clearly with peers and management, while fostering a collaborative and learning-focused team culture. I drive pipelines, QA checks, and cross-discipline collaboration from modeling and texturing through animation, rigging, and final delivery. I enjoy turning client briefs into compelling visual stories, improving workflows under pressure, and bringing a sense of humor to keep the team motivated and growing.

Alberto Aybar

Hello, I’m Alberto Aybar, a Vancouver-based senior 3D generalist and production lead with 10+ years delivering production visuals across product visualization, architectural visualization, and entertainment contexts. I thrive on efficient problem solving, meeting deadlines, and communicating clearly with peers and management, while fostering a collaborative and learning-focused team culture. I drive pipelines, QA checks, and cross-discipline collaboration from modeling and texturing through animation, rigging, and final delivery. I enjoy turning client briefs into compelling visual stories, improving workflows under pressure, and bringing a sense of humor to keep the team motivated and growing.

Available to hire

Hello, I’m Alberto Aybar, a Vancouver-based senior 3D generalist and production lead with 10+ years delivering production visuals across product visualization, architectural visualization, and entertainment contexts. I thrive on efficient problem solving, meeting deadlines, and communicating clearly with peers and management, while fostering a collaborative and learning-focused team culture.

I drive pipelines, QA checks, and cross-discipline collaboration from modeling and texturing through animation, rigging, and final delivery. I enjoy turning client briefs into compelling visual stories, improving workflows under pressure, and bringing a sense of humor to keep the team motivated and growing.

See more

Work Experience

Production Team Leader - Technical Animation / Forensic Visualization at Fox AE - Animated Engineering
January 1, 2025 - Present
Lead 3D production planning for NDA technical animation and product visualization projects, translating client briefs into storylines, schedules, milestones, and asset needs. Supervise modeling, rigging, animation, texturing, QA, and final delivery to ensure technical quality, narrative clarity, and client satisfaction. Identify blockers, improve workflows, and mentor artists to keep projects on schedule under tight deadlines. Review deliverables for visual consistency, accuracy, performance, and client requirements before submission.
Lead Animator – Forensic Animation / 3D Generalist at Fox AE - Animated Engineering
January 1, 2022 - January 1, 2025
Animated people, vehicles, tools, and product/event sequences to clearly convey client narratives and technical scenarios. Modeled, rigged, and textured assets not available in libraries. Troubleshot day-to-day production issues and communicated solutions to leads and stakeholders. Supported production workflows across multiple project types through cross-disciplinary asset creation, cleanup, and problem solving.
Lead Modeling / Hard-Surface / Texturing Artist at MIDL Technologies (Contract)
January 1, 2021 - January 1, 2022
Led a WebGL city experience, coordinating asset polish, optimization, and delivery standards. Optimized an existing 3D model and improved WebGL performance by 60%, balancing visual quality with real-time constraints. Directed 3D artists and performed QA to maintain visual fidelity, technical consistency, and client guidelines.
Lead Modeling / Texturing Artist at Gibson Guitars (Contract)
January 1, 2021 - January 1, 2021
Led a 3D product configurator demo for Gibson guitars, defining modeling, texturing, and output workflows for WebGL realism. Established asset standards and QA checkpoints to maintain brand accuracy across materials and interactive views. Directed other 3D artists to ensure consistency with client guidelines and production goals.
3D Environment Artist / Product Visualization Artist at STACK Infrastructure
January 1, 2019 - January 1, 2021
Created 3D models and textures for industrial products used as photography replacement in website catalogs and marketing imagery. Composited lifestyle images by integrating 3D scenes with 2D environments for web and promotional visuals. Built and documented a company-wide 3D production pipeline for repeatable product visualization output.
3D Artist - Product Visualization at Amazon Seller - Mendota Merchants
January 1, 2016 - January 1, 2019
Modeled and textured product assets to replace photography in e-commerce catalogs and marketing materials. Created lifestyle composites combining rendered products, 3D scenes, and 2D environments for commercial use. Developed repeatable workflows for visualization, image polish, and asset delivery across product lines.
3D Artist - Architectural Visualization at Gypsum Walls Inc.
January 1, 2014 - January 1, 2016
Modeled, shaded, and rendered architectural interiors and exteriors for client presentations and marketing visuals. Read blueprints and translated architectural information into accurate 3D representations. Optimized assets and rendered media for marketing; contributed concept design options for clients.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Retail, Software & Internet, Professional Services