Hello! I'm Alberto Vargas, a Digital Artist and Illustrator based in San Rafael, Costa Rica. I specialize in concept art, character design, and fantasy illustration, with over five years of freelance experience on Upwork and international projects. I excel at isometric environments and board-game visuals, delivering story-driven artwork for games, books, and digital media. I’m known for clear communication, meeting deadlines, and maintaining artistic consistency across projects.

Alberto Vargas

PRO

Hello! I'm Alberto Vargas, a Digital Artist and Illustrator based in San Rafael, Costa Rica. I specialize in concept art, character design, and fantasy illustration, with over five years of freelance experience on Upwork and international projects. I excel at isometric environments and board-game visuals, delivering story-driven artwork for games, books, and digital media. I’m known for clear communication, meeting deadlines, and maintaining artistic consistency across projects.

Available to hire

Hello! I’m Alberto Vargas, a Digital Artist and Illustrator based in San Rafael, Costa Rica. I specialize in concept art, character design, and fantasy illustration, with over five years of freelance experience on Upwork and international projects.

I excel at isometric environments and board-game visuals, delivering story-driven artwork for games, books, and digital media. I’m known for clear communication, meeting deadlines, and maintaining artistic consistency across projects.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Freelance Illustrator & Concept Artist at Upwork
January 1, 2019 - Present
Completed 50+ projects across fantasy, sci-fi, and tabletop genres for clients worldwide. Delivered concepts, card designs, and game illustrations with 5.0-star client ratings. Developed full visual identities for indie games and personal IPs. Known for flexibility, clear communication, and artistic consistency.
Studio Artist – Isometric & Concept Design at Freelance Contract
December 31, 2021 - October 10, 2025
Created isometric environments and visual assets for a local studio’s world-building project. Focused on lighting, mood, and spatial storytelling to strengthen immersive gameplay visuals.
Studio Artist – Isometric & Concept Design at Local Studio
January 1, 2021 - October 10, 2025
Created isometric environments and visual assets for a local studio’s world-building project. Focused on lighting, mood, and spatial storytelling to strengthen immersive gameplay visuals.

Education

Diploma in UI/UX Design at Universidad Veritas, Costa Rica
January 11, 2030 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Education, Other
    uniE621 Randea Voss – The Enforcer of the Upper Ward
    Project https://www.twine.net/signin Randea Voss – The Enforcer of the Upper Ward is a character concept design created to explore a disciplined yet conflicted enforcer in a steampunk–arcane world. The project focuses on combining elegance and authority through refined costume design, tactical gear, and controlled posture. I developed full-body turnarounds showing both armored and casual uniform variations, along with a collapsible baton weapon design to reinforce her role as a peacekeeper in a politically charged city. The balance between military formality and emotional depth guided the overall composition, silhouette, and color palette. This piece highlights my process in character development, costume design, and storytelling through visual language, emphasizing how subtle design choices communicate hierarchy, personality, and worldbuilding. illustrator designer
    uniE621 Amari – The Sand Monk
    Amari – The Sand Monk is a character concept design focused on creating a mystical warrior rooted in desert culture and survival. The goal of the project was to explore how materials, textures, and storytelling details could define the identity of a nomadic monk living in a world shaped by scarcity and ritual. The design combines ancient craftsmanship and elemental symbolism — fine silk crafted by the tribe, rusted armor repurposed from fallen warriors, and magma-infused gauntlets that channel inner energy during combat. Every element was chosen to communicate endurance, spirituality, and the passage of time in a harsh desert setting. This project showcases my approach to concept development, material exploration, and narrative-driven design, emphasizing how texture and color can build character depth even before animation or dialogue. illustrator webdesigner designer