I have extensive experience in 3D art, along with roots in concept art, which has provided me with an edge when working and developing in 3D. I have experience working the pipeline for creating assets, including modeling, texturing, animation, rigging, and 2D concepting.

AlecZiski

I have extensive experience in 3D art, along with roots in concept art, which has provided me with an edge when working and developing in 3D. I have experience working the pipeline for creating assets, including modeling, texturing, animation, rigging, and 2D concepting.

Available to hire

I have extensive experience in 3D art, along with roots in concept art, which has provided me with an edge when working and developing in 3D. I have experience working the pipeline for creating assets, including modeling, texturing, animation, rigging, and 2D concepting.

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Language

English
Fluent
Japanese
Beginner

Work Experience

Add your work experience history here.

Education

BA in Art at University of North Carolina at Charlotte
August 12, 2015 - December 19, 2018

Qualifications

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Industry Experience

Gaming, Media & Entertainment
    uniE621 Fang Meng Character
    A character design made by Fan Meng that I wanted to see brought to life in Unreal.
    uniE621 A Short Walk
    An amazing environment concept I wanted to bring to life and expand upon in 3D in Unreal Engine 5.
    uniE621 Gold Book
    A design of a book I wanted to use as practice the mix of hand-painted/PBR textures.