My name is Alejandra Rosales, and I’m a Narrative Designer with over four years of experience crafting stories, systems, and player experiences for games such as Monopoly GO!, Tuscany Villa, and Crisol: Theater of Idols. I’m currently expanding my focus toward integrating narrative design with gameplay structure, particularly through Unreal Engine 5, level design, and data-informed storytelling. In my previous roles, I’ve collaborated closely with writers, artists, and gameplay designers to build cohesive worlds and emotional arcs that enhance mechanics rather than compete with them. At Monopoly GO!, I worked with interdisciplinary teams across multiple time zones to align live event design, narrative goals, and monetization strategy. At Crisol: Theater of Idols, I designed narrative systems, item documentation, and quest flows that shaped both pacing and player immersion. These projects helped me develop a strong sense of narrative economy — how to communicate story through gameplay, level structure, and environmental cues.  Over the past year, I have been strengthening my expertise in Level Design through professional training and practical work in Unreal Engine. I completed CG Master Academy’s specialization in Level Design and I am currently pursuing Epic Games’ professional certificate in Game Design. These experiences have allowed me to  design gameplay spaces, script interactions in Blueprints, and iterate based on player testing and data.  Beyond design work, my academic and professional background — from a Master’s in Screenwriting to years of freelance writing for Eurogamer Spain and GamesAtlas — has instilled in me a deep understanding of how worlds, systems, and mechanics can combine to create memorable player-driven stories. I believe this hybrid foundation of narrative and design will allow me to contribute unique value to your team’s vision. Thanks to Monopoly GO! I’m very used to working with distributed teams across different time zones, adapting my schedule when needed and maintaining clear communication to keep collaboration smooth. This experience has helped me develop strong organizational skills and a high level of autonomy, allowing me to manage my work efficiently and meet deadlines in global, remote-friendly environments. Please, find my complete resume here: _Website not available. Sign in: https://www.twine.net/signup_ As well as my web portfolio here: _Website not available. Sign in: https://www.twine.net/signup_ Thank you very much for your time and consideration. I’d be happy to discuss my experience in more detail.

Alejandra Rosales Díaz

My name is Alejandra Rosales, and I’m a Narrative Designer with over four years of experience crafting stories, systems, and player experiences for games such as Monopoly GO!, Tuscany Villa, and Crisol: Theater of Idols. I’m currently expanding my focus toward integrating narrative design with gameplay structure, particularly through Unreal Engine 5, level design, and data-informed storytelling. In my previous roles, I’ve collaborated closely with writers, artists, and gameplay designers to build cohesive worlds and emotional arcs that enhance mechanics rather than compete with them. At Monopoly GO!, I worked with interdisciplinary teams across multiple time zones to align live event design, narrative goals, and monetization strategy. At Crisol: Theater of Idols, I designed narrative systems, item documentation, and quest flows that shaped both pacing and player immersion. These projects helped me develop a strong sense of narrative economy — how to communicate story through gameplay, level structure, and environmental cues.  Over the past year, I have been strengthening my expertise in Level Design through professional training and practical work in Unreal Engine. I completed CG Master Academy’s specialization in Level Design and I am currently pursuing Epic Games’ professional certificate in Game Design. These experiences have allowed me to  design gameplay spaces, script interactions in Blueprints, and iterate based on player testing and data.  Beyond design work, my academic and professional background — from a Master’s in Screenwriting to years of freelance writing for Eurogamer Spain and GamesAtlas — has instilled in me a deep understanding of how worlds, systems, and mechanics can combine to create memorable player-driven stories. I believe this hybrid foundation of narrative and design will allow me to contribute unique value to your team’s vision. Thanks to Monopoly GO! I’m very used to working with distributed teams across different time zones, adapting my schedule when needed and maintaining clear communication to keep collaboration smooth. This experience has helped me develop strong organizational skills and a high level of autonomy, allowing me to manage my work efficiently and meet deadlines in global, remote-friendly environments. Please, find my complete resume here: _Website not available. Sign in: https://www.twine.net/signup_ As well as my web portfolio here: _Website not available. Sign in: https://www.twine.net/signup_ Thank you very much for your time and consideration. I’d be happy to discuss my experience in more detail.

Available to hire

My name is Alejandra Rosales, and I’m a Narrative Designer with over four years of experience crafting stories, systems, and player experiences for games such as Monopoly GO!, Tuscany Villa, and Crisol: Theater of Idols. I’m currently expanding my focus toward integrating narrative design with gameplay structure, particularly through Unreal Engine 5, level design, and data-informed storytelling.

In my previous roles, I’ve collaborated closely with writers, artists, and gameplay designers to build cohesive worlds and emotional arcs that enhance mechanics rather than compete with them. At Monopoly GO!, I worked with interdisciplinary teams across multiple time zones to align live event design, narrative goals, and monetization strategy. At Crisol: Theater of Idols, I designed narrative systems, item documentation, and quest flows that shaped both pacing and player immersion. These projects helped me develop a strong sense of narrative economy — how to communicate story through gameplay, level structure, and environmental cues.

Over the past year, I have been strengthening my expertise in Level Design through professional training and practical work in Unreal Engine. I completed CG Master Academy’s specialization in Level Design and I am currently pursuing Epic Games’ professional certificate in Game Design. These experiences have allowed me to  design gameplay spaces, script interactions in Blueprints, and iterate based on player testing and data.

Beyond design work, my academic and professional background — from a Master’s in Screenwriting to years of freelance writing for Eurogamer Spain and GamesAtlas — has instilled in me a deep understanding of how worlds, systems, and mechanics can combine to create memorable player-driven stories. I believe this hybrid foundation of narrative and design will allow me to contribute unique value to your team’s vision.

Thanks to Monopoly GO! I’m very used to working with distributed teams across different time zones, adapting my schedule when needed and maintaining clear communication to keep collaboration smooth. This experience has helped me develop strong organizational skills and a high level of autonomy, allowing me to manage my work efficiently and meet deadlines in global, remote-friendly environments.

Please, find my complete resume here: Website not available. Sign in: https://www.twine.net/signup

As well as my web portfolio here: Website not available. Sign in: https://www.twine.net/signup

Thank you very much for your time and consideration. I’d be happy to discuss my experience in more detail.

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Language

Spanish; Castilian
Fluent
English
Fluent
French
Beginner
Catalan; Valencian
Beginner

Work Experience

Content & Narrative Designer at Genjoy – Scopely
March 1, 2022 - March 1, 2025
Develop and maintain lore bible; craft and design new character sheets; lead brainstorm sessions for new content; write in-game copy including feature texts and push notifications; track localization of copy; oversee Live-Ops events content and narrative themes for features.
Associate Narrative Designer at Genjoy – Scopely
October 1, 2021 - August 1, 2022
Crafting the game's story and its storylines; creating and designing characters and their story arcs; screenwriting and narrative sequences supervision; collaborate with level designers, game designers, artists, animators to ensure integration of narrative elements.
Junior Narrative Designer at Vermila Studios
March 1, 2021 - September 1, 2021
Worldbuilding and narrative assets: dialogues, quest documentation, item descriptions, character bios; write scripts for in-game sequences and cinematics; collaborate with different teams to ensure the integration of all narrative elements.
Freelance Writer at Eurogamer
January 1, 2021 - May 1, 2021
Articles on narrative design and analysis of narrative-driven video games.
Freelance Writer at Navigames
July 1, 2020 - February 1, 2023
Series of articles focused on narrative in video games and analysis of eminently narrative titles.
Community Manager at Travian Games
February 1, 2021 - March 1, 2021
Market test in Spain; content creation for the Spanish Forum of Arkheim – Realms at War; community management of the Spanish Forum and Discord channel of Arkheim – Realms at War.
Senior Media Analyst & Social Media Manager at Barlovento Comunicación
June 1, 2016 - September 1, 2019
Analysis and consulting for TV channels, producers and distributors; reports about TV and social issues; social media and email marketing campaigns design.

Education

Master, Scripting & Screenplay at Universidad Rey Juan Carlos
January 1, 2019 - December 31, 2020
Master, Digital Marketing & Web Design at Aula Creactiva
January 1, 2014 - December 31, 2015
Degree, Media Studies at Universidad San Pablo CEU
January 1, 2008 - December 31, 2013

Qualifications

Level Design for Games
January 1, 2025 - February 27, 2026
Game Design Professional Certificate
January 1, 2025 - February 27, 2026
Master, Scripting & Screenplay
January 1, 2019 - December 31, 2020
Master, Digital Marketing & Web Design
January 1, 2014 - December 31, 2015
Degree, Media Studies
January 1, 2008 - December 31, 2013

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Monopoly GO! x Marvel

    First brand collaboration within the Monopoly GO! universe with a seasonal campaign themed after Disney’s Marvel universe.

    • Narrative design of the seasonal campagin theme and story along with the Content Design team.
    • Crafting and designing the live events, mini-games, albums and vanity items.
    • Design of overall narrative for the Album feature, as well as the content and narrative design of each pack and the stickers.
    • Content and narrative design of the minigames within this campaign: Avengers Racers, Amazing Partners Event, and Guardians of the Galaxy Treasures Event.
    • Content design of the vanity iteams (shields and tokens).
    paper Monopoly GO! x Star Wars

    Second brand collaboration within the Monopoly GO! universe with a seasonal campaign themed after Disney’s Star Wars universe.

    • Narrative design of the seasonal campaign theme and story, along with the Content Design team in collaboration with Disney stakeholders.
    • Crafting and designing the live events, mini-games, albums and vanity items.
    • Ownership of the Star Wars Album feature: overall narrative and content of each pack and stickers. Close collaboration with the Director of Content and the Art Directors to ensure narrative cohesion.
    • Content and narrative design of the minigames within this campaign: ‘Pod Racers’, ‘Rebel Racers’, ‘Jedi’, ‘Star Wars’, ‘Hyperspace’ Partners Events, ‘Tatooine’, ‘Jawa’ and ‘Tusken’ Treasures.
    • Content design of the vanity items (shields and tokens).