I’ve previously worked as a 3D character animator and layout artist for CG animated feature film projects and this has made me very familiar with the animation process in both Maya and Blender.
I’ve also created keyframe animations for games and film in Unreal Engine 5 during my studies at Metropolia UAS. These projects have also included recording and using motion capture data with the optical motion capture system Optitrack and Motive. I’m also familiar with version control in GIT and multiple work organizing programs such as Trello and Excel.
My previous job and my studies at Metropolia have helped me develop good people skills and made me used to working with different kinds of people from all areas of production. Adapting to challenges and giving and taking feedback has also been a big part of my previous work.
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