I’m a 3D character artist, designer, and educator with a deep passion for crafting immersive characters and pushing creative boundaries. My expertise lies in modeling, retopology, and texturing, and I work fluently with Blender, ZBrush, Maya, and Substance to create high-quality, game-ready assets.
Throughout my career, I’ve blended technical precision with artistic storytelling, whether through freelance illustration, character design, or teaching. I love helping students unlock their creativity, tailoring lessons that combine technical mastery with creative exploration —whether in perspective drawing, 3D workflows, or stylized character art.
Beyond teaching, I’m continuously refining my character pipeline and contributing to non-financial projects currently in production—all with the goal of stepping into a remote role in the game industry. I want to work with a game development team, creating compelling characters that enhance interactive worlds.
I take pride in my attention to detail, creative problem-solving, and ability to bring concepts to life, and I’m eager to collaborate with studios that value innovation, artistry, and immersive storytelling.
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