3 year professional gameplay animator that loves creating stylized and fantasy like animations. While most of my professional work has been in gameplay, I recently just add cinematics to my list of work. I look forward to being of help to others projects, and to learn new things throughout my time on those projects.

Alex Clumpner

3 year professional gameplay animator that loves creating stylized and fantasy like animations. While most of my professional work has been in gameplay, I recently just add cinematics to my list of work. I look forward to being of help to others projects, and to learn new things throughout my time on those projects.

Available to hire

3 year professional gameplay animator that loves creating stylized and fantasy like animations. While most of my professional work has been in gameplay, I recently just add cinematics to my list of work.

I look forward to being of help to others projects, and to learn new things throughout my time on those projects.

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Language

English
Fluent

Work Experience

Gameplay Animator at Ember Lab
December 1, 2025 - June 1, 2026
Polished hero transition animations; created NPC interaction animations for Photo Mode features; animated environmental assets including gondolas and trap doors; created cinematic and mini cinematic gameplay animations to support cutscenes and gameplay polish.
Lead Gameplay Artist at Cubby Games
November 1, 2025 - Present
Created hero and enemy gameplay locomotion and combat animation sets; implemented and edited Niagara particle effects for attack and locomotion animations; built animation montages and blueprints for ability integration.
Animation Artist II at Riot Games
May 1, 2025 - November 1, 2025
Created animations in the League of Legends style for Teamfight Tactics; refined existing animations to TFT standards; collaborated with Hextech Engine to implement animation assets; optimized animation files to reduce size without sacrificing quality; worked with directors and producers from concept through final delivery.
Gameplay Animator at Airship Syndicate
December 1, 2022 - September 1, 2024
Contributed to the shipped title Wayfinder; animated stylized characters using Autodesk Maya and 3ds Max; created and cleaned mocap animation sets using Xsens and FBX pipeline; implemented hand-keyed and mocap animation in Unreal Engine 4/5; developed creature montage animations for traversal; partnered with design to support combat animation systems.
Lead Gameplay Animator at Cubby Games
November 1, 2025 - Present
Created hero and enemy gameplay locomotion and combat animation sets. Implemented and edited Niagara particle effects for attack and locomotion animations. Built animation montages and blueprints for ability integration.

Education

Certificate at Animation Mentor
November 1, 2021 - June 16, 2026
Associate of Arts in Arts and Entertainment Management at Dallas County Community College
August 1, 2013 - June 16, 2026
Associate of Arts in Arts And Entertainment Management at Dallas County Community College
August 1, 2013 - June 16, 2026
Animation Mentor – Unreal 4 Gameplay Animation at Animation Mentor Online School
November 1, 2021 - June 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Wayfinder: Echoes

    A fantasy based action RPG. Where players explore open-world zones and procedurally generated dungeons while collecting gear, leveling characters, and building custom loadouts, and among other things.