I am a Unity Developer with 5+ years of experience building and optimizing gameplay systems, client architecture, and high-performance UI for mobile and PC games. I specialize in scalable gameplay infrastructure, performance optimization, and complex client-side systems for RPG and MMO projects. I have a track record of reducing heavy UI rendering time from 3.5 seconds to ~200 ms and cutting scene loading times from 1.5 minutes to 20 seconds in production environments, while keeping code maintainable and extensible. I thrive when owning complex technical problems end-to-end, mentoring other developers, and improving developer workflows. In my spare time I produce electronic music for my games and enjoy exploring new technologies and engineering approaches to push the boundaries of gameplay and UX.

Alexander Kotov

I am a Unity Developer with 5+ years of experience building and optimizing gameplay systems, client architecture, and high-performance UI for mobile and PC games. I specialize in scalable gameplay infrastructure, performance optimization, and complex client-side systems for RPG and MMO projects. I have a track record of reducing heavy UI rendering time from 3.5 seconds to ~200 ms and cutting scene loading times from 1.5 minutes to 20 seconds in production environments, while keeping code maintainable and extensible. I thrive when owning complex technical problems end-to-end, mentoring other developers, and improving developer workflows. In my spare time I produce electronic music for my games and enjoy exploring new technologies and engineering approaches to push the boundaries of gameplay and UX.

Available to hire

I am a Unity Developer with 5+ years of experience building and optimizing gameplay systems, client architecture, and high-performance UI for mobile and PC games. I specialize in scalable gameplay infrastructure, performance optimization, and complex client-side systems for RPG and MMO projects. I have a track record of reducing heavy UI rendering time from 3.5 seconds to ~200 ms and cutting scene loading times from 1.5 minutes to 20 seconds in production environments, while keeping code maintainable and extensible.

I thrive when owning complex technical problems end-to-end, mentoring other developers, and improving developer workflows. In my spare time I produce electronic music for my games and enjoy exploring new technologies and engineering approaches to push the boundaries of gameplay and UX.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Russian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at AppFox LLC
November 1, 2025 - April 1, 2026
Developed gameplay systems and core mechanics for a third-person action RPG, including inventory, melee and ranged combat, and integrated client-side services and third-party SDKs; improved and extended project architecture for long-term scalability; performed profiling and optimization of FPS, memory usage, and runtime bottlenecks; mentored less experienced developers.
Senior Unity Developer at LowKick LLC
December 1, 2023 - October 1, 2025
Designed client-side gameplay architecture with server interaction and long-term scalability; developed gameplay systems, business logic, and UI using MVVM; optimized heavy UI and legacy code; built a custom low-allocation UI animation system (LitMotion) and adapted PC client for mobile platforms.
Unity Developer at Siridar LLC
February 1, 2021 - December 1, 2022
Implemented gameplay mechanics; created custom tools for designers to improve development workflows; developed adaptive UI layouts and optimized UI performance; improved UX flows; maintained technical documentation.
Unity Developer at Square Dino LLC
February 1, 2020 - September 1, 2020
Developed gameplay prototypes; implemented procedural level generation, mesh deformation systems, soft-body physics, and liquid simulation; managed graphics pipeline including VFX, animation systems, and UI; integrated third-party SDKs.

Education

Bachelor's degree in Mechanical Engineering (Petrochemical) at Komsomolsk-na-Amur State Technical University
January 11, 2030 - January 1, 2015
at Komsomolsk-na-Amur State Technical University
January 11, 2030 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment