I am a Unity Developer with 5+ years of experience building and optimizing gameplay systems, client architecture, and high-performance UI for mobile and PC games. I specialize in scalable gameplay infrastructure, performance optimization, and complex client-side systems for RPG and MMO projects. I have a track record of reducing heavy UI rendering time from 3.5 seconds to ~200 ms and cutting scene loading times from 1.5 minutes to 20 seconds in production environments, while keeping code maintainable and extensible.
I thrive when owning complex technical problems end-to-end, mentoring other developers, and improving developer workflows. In my spare time I produce electronic music for my games and enjoy exploring new technologies and engineering approaches to push the boundaries of gameplay and UX.
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