Hi, I’m Aleksandra Rakić, a multidisciplinary 3D artist and interior designer based in Serbia with remote freelance experience. I specialize in modeling and sculpting stylized and realistic 3D characters and game-ready assets, from concept to production. I enjoy collaborating on interior design projects and game development, focusing on anatomy, form, and visual identity, and I love finding technical solutions like retopology, UV mapping, and PBR texturing to bring ideas to life.

Aleksandra Rakić

Hi, I’m Aleksandra Rakić, a multidisciplinary 3D artist and interior designer based in Serbia with remote freelance experience. I specialize in modeling and sculpting stylized and realistic 3D characters and game-ready assets, from concept to production. I enjoy collaborating on interior design projects and game development, focusing on anatomy, form, and visual identity, and I love finding technical solutions like retopology, UV mapping, and PBR texturing to bring ideas to life.

Available to hire

Hi, I’m Aleksandra Rakić, a multidisciplinary 3D artist and interior designer based in Serbia with remote freelance experience. I specialize in modeling and sculpting stylized and realistic 3D characters and game-ready assets, from concept to production.

I enjoy collaborating on interior design projects and game development, focusing on anatomy, form, and visual identity, and I love finding technical solutions like retopology, UV mapping, and PBR texturing to bring ideas to life.

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Work Experience

Interior Designer (Visualization & Project Development)
January 1, 2020 - December 31, 2021
Worked on interior design and project development. Created 3D models and visualizations of interior spaces. Collaborated on technical solutions and design adjustments.
3D Artist – Interior Designer at Freelance Remote
January 1, 2021 - Present
Modelling and sculpting stylized and realistic 3D characters; Creating game-ready assets following industry-standard workflows; Performing retopology and optimizing models for real-time engines; UV unwrapping; PBR texturing in Substance Painter; Developing characters with strong anatomy, proportions, and visual identity.

Education

Master at Informatics in Zrenjanin
May 1, 2016 - June 30, 2018
Master in Informatics at University of Novi Sad
January 11, 2030 - April 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Manufacturing, Professional Services, Media & Entertainment, Real Estate & Construction, Computers & Electronics, Gaming