Available to hire
Hi, I’m Alex September, a 3D environment artist with a passion for immersive worlds and visual storytelling. I specialise in building believable environments through modeling, texturing, lighting, and rendering using Unreal Engine, Maya, ZBrush, and Substance Painter to create modular assets for film and interactive media.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Advanced
Work Experience
Technical Director at Film Construction
June 30, 2024 - July 18, 2025Worked as a Technical Director on a 6-month project within a professional production pipeline. Responsible for lighting 3D scenes and contributing to the visual quality of final outputs. Collaborated daily with supervisors and team members, receiving and implementing feedback in a fast-paced environment. Delivered high-quality work under tight deadlines while managing time and priorities efficiently. Strengthened communication and problem-solving skills through consistent collaboration across departments.
Clean-Up Artist at Cube VS Sphere (Media Design School)
December 31, 2023 - July 18, 2025Contributed to the clean-up crew for the animated short Cube VS Sphere, supporting the team with technical and visual polish. Used Nuke to export cameras from Maya and link backgrounds accurately for compositing. Managed scene clean-up and ensured consistency and technical accuracy for final scene prep. Tracked shot progress using ShotGrid, providing clear updates and writing detailed notes on the status of each shot in the film. Reported readiness for final render and highlighted issues. Collaborated with artists and supervisors to meet deadlines and maintain production quality across the pipeline. Strengthened skills in pipeline communication, shot tracking, and software integration between Maya, Nuke, and ShotGrid.
3D Environmental Artist (Intern to Jr 3D Artist) at Otisco Studios LLC
July 1, 2025 - PresentCollaborated with a remote team to bring digital worlds to life, creating immersive, high-quality assets for film and interactive media. Focused on environment layout, scene composition, and modular asset creation; used Unreal Engine, Maya, ZBrush, and Substance Painter to align with the visual style. Maintained asset performance within production standards and worked closely with supervisors to ensure consistency with the visual language.
Education
Bachelor of Art & Design at Media Design School, Auckland
January 1, 2021 - May 31, 2025Bachelor of Art & Design (3D Animation & VFX) at Media Design School
July 1, 2022 - May 1, 2025Qualifications
Industry Experience
Media & Entertainment, Software & Internet
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