Hi, I’m Alex September, a 3D environment artist with a passion for immersive worlds and visual storytelling. I specialise in building believable environments through modeling, texturing, lighting, and rendering using Unreal Engine, Maya, ZBrush, and Substance Painter to create modular assets for film and interactive media.

Alex September

Hi, I’m Alex September, a 3D environment artist with a passion for immersive worlds and visual storytelling. I specialise in building believable environments through modeling, texturing, lighting, and rendering using Unreal Engine, Maya, ZBrush, and Substance Painter to create modular assets for film and interactive media.

Available to hire

Hi, I’m Alex September, a 3D environment artist with a passion for immersive worlds and visual storytelling. I specialise in building believable environments through modeling, texturing, lighting, and rendering using Unreal Engine, Maya, ZBrush, and Substance Painter to create modular assets for film and interactive media.

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Language

English
Advanced

Work Experience

Technical Director at Film Construction
June 30, 2024 - July 18, 2025
Worked as a Technical Director on a 6-month project within a professional production pipeline. Responsible for lighting 3D scenes and contributing to the visual quality of final outputs. Collaborated daily with supervisors and team members, receiving and implementing feedback in a fast-paced environment. Delivered high-quality work under tight deadlines while managing time and priorities efficiently. Strengthened communication and problem-solving skills through consistent collaboration across departments.
Clean-Up Artist at Cube VS Sphere (Media Design School)
December 31, 2023 - July 18, 2025
Contributed to the clean-up crew for the animated short Cube VS Sphere, supporting the team with technical and visual polish. Used Nuke to export cameras from Maya and link backgrounds accurately for compositing. Managed scene clean-up and ensured consistency and technical accuracy for final scene prep. Tracked shot progress using ShotGrid, providing clear updates and writing detailed notes on the status of each shot in the film. Reported readiness for final render and highlighted issues. Collaborated with artists and supervisors to meet deadlines and maintain production quality across the pipeline. Strengthened skills in pipeline communication, shot tracking, and software integration between Maya, Nuke, and ShotGrid.
3D Environmental Artist (Intern to Jr 3D Artist) at Otisco Studios LLC
July 1, 2025 - Present
Collaborated with a remote team to bring digital worlds to life, creating immersive, high-quality assets for film and interactive media. Focused on environment layout, scene composition, and modular asset creation; used Unreal Engine, Maya, ZBrush, and Substance Painter to align with the visual style. Maintained asset performance within production standards and worked closely with supervisors to ensure consistency with the visual language.

Education

Bachelor of Art & Design at Media Design School, Auckland
January 1, 2021 - May 31, 2025
Bachelor of Art & Design (3D Animation & VFX) at Media Design School
July 1, 2022 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet
    uniE608 Alex September Showreel
    A showcase of my 3D environment and asset work, featuring modelling, layout, and prop creation. This reel highlights my use of Maya, ZBrush, and Houdini to build stylised and realistic environments with clean topology and attention to detail. video