I am a 3D environment artist with a strong foundation in feature animation, having spent four years at Pixar working on multiple feature films and shorts, where I developed both manual and procedural approaches to modeling, sculpting, and dressing organic and hard surface environments using tools such as Maya, Houdini, and ZBrush. I later joined DNEG where I was promoted to a supervising role, recognized for my ability to collaborate across departments and maintain high production standards while solving complex technical and pipeline challenges. In addition to leading teams, I developed workflow tools and optimizations to streamline production processes. I also worked as a lead asset artist on a collaboration with Epic Games, gaining hands on experience optimizing assets for real-time engines and building Houdini Engine tools while maintaining cinematic quality.

Alex Shilt

I am a 3D environment artist with a strong foundation in feature animation, having spent four years at Pixar working on multiple feature films and shorts, where I developed both manual and procedural approaches to modeling, sculpting, and dressing organic and hard surface environments using tools such as Maya, Houdini, and ZBrush. I later joined DNEG where I was promoted to a supervising role, recognized for my ability to collaborate across departments and maintain high production standards while solving complex technical and pipeline challenges. In addition to leading teams, I developed workflow tools and optimizations to streamline production processes. I also worked as a lead asset artist on a collaboration with Epic Games, gaining hands on experience optimizing assets for real-time engines and building Houdini Engine tools while maintaining cinematic quality.

Available to hire

I am a 3D environment artist with a strong foundation in feature animation, having spent four years at Pixar working on multiple feature films and shorts, where I developed both manual and procedural approaches to modeling, sculpting, and dressing organic and hard surface environments using tools such as Maya, Houdini, and ZBrush. I later joined DNEG where I was promoted to a supervising role, recognized for my ability to collaborate across departments and maintain high production standards while solving complex technical and pipeline challenges. In addition to leading teams, I developed workflow tools and optimizations to streamline production processes. I also worked as a lead asset artist on a collaboration with Epic Games, gaining hands on experience optimizing assets for real-time engines and building Houdini Engine tools while maintaining cinematic quality.

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Experience Level

Intermediate

Language

English
Fluent
Japanese
Intermediate

Work Experience

Environment Model Supervisor at DNEG
October 1, 2019 - November 14, 2025
Supervised the modeling team in producing film-ready prop and environment assets, whiledeveloping tools to optimize and streamline artists’ workflows Modeling environments/props & creating procedural set pieces in Maya and Houdini Collaborated closely with FX to create houdini digital assets for a procedural snow pipeline
Senior 3D Artist at FrameStore
January 1, 2022 - February 1, 2022
Collaborated on concept/visual development for an unannounced project.
Sets Modeling/Dressing Technical Director at Pixar Animation Studios
June 1, 2016 - October 1, 2019
Modeling environments/props and creating procedural set pieces in Maya and Houdini; collaborated with FX to create Houdini digital assets for a procedural snow pipeline.
CG Artist at The Mill
September 1, 2015 - November 1, 2015
Generalist with a focus on modeling on various projects.
Freelance Art Director at Spitfire Audio
September 1, 2020 - November 1, 2020
Collaborated with Spitfire Audio to prototype UI/UX for their plugin, designed large-scale posters and billboard ads, and co-directed a short film marketing the plugin.
Freelance Co-Director at Warp Records
June 1, 2020 - November 1, 2020
Collaborated closely with the electronic music duo Darkstar to conceptualize and storyboard their music video “Text.”

Education

BFA at Savannah College of Art & Design
January 11, 2030 - February 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet