Enthusiastic and dedicated game developer with exceptional problem-solving skills and a passion for computers. Seeking to leverage my technical proficiency, experience with large teams and major projects, and eagerness to learn and grow in the game development industry.

Alexander Dine

Enthusiastic and dedicated game developer with exceptional problem-solving skills and a passion for computers. Seeking to leverage my technical proficiency, experience with large teams and major projects, and eagerness to learn and grow in the game development industry.

Available to hire

Enthusiastic and dedicated game developer with exceptional problem-solving skills and a passion for computers.

Seeking to leverage my technical proficiency, experience with large teams and major projects, and eagerness to learn and grow in the game development industry.

See more

Experience Level

Expert
Expert
Expert
Expert

Language

Javanese
Advanced

Work Experience

Back-End Developer at IdealX
October 1, 2024 - Present
Implemented a scheduling system for divorced couples with custody orders using a REST API and C#. Developed a finance tracking tool which allows proof of payments. Built Canadian Family Law informative pop-ups for when basic actions produced conflicts with respective laws. Implemented a sentiment analyzer to provide users suggestions on more effective methods of communication.
Unity/Unreal Engine Developer at Behaviour Interactive Inc.
June 1, 2024 - October 22, 2025
Spearheaded and acted as SME for UE5 prototyping and development with use of UE Blueprints and C++ to deliver simulation experiences in collaboration with a major international partner company. Researched and developed an UE 4/5 tool using C++ and UE Blueprints to convert data into a map with Levels of Detail (LoDs). Worked on a virtual reality (VR) simulation viewer that supports real-time multiplayer architecture within UE4 leveraging the Oculus VR (OVR) plugin, C++. Built automated test suites using Python. Collaborated in a cross-functional and international team of 60+ people including 20+ developers in an Agile and Scrum environment in collaboration with a partner game studio and Apple to deliver a networked-multiplayer 2.5D mobile game on iOS, using Unity and C# within an ECS framework. Led Unity development and scripting in multiple game features including user interface (UI), state management, game physics, animation, character/weapon behaviour, camera behaviour (with CineMach
Back-End Developer at IdealX
July 1, 2022 - October 22, 2025
Implemented a scheduling system for divorced couples with custody orders using a REST API and C#. Developed a finance tracking tool which allows proof of payments. Built Canadian Family Law informative pop-ups for when basic actions produced conflicts with respective laws. Implemented a sentiment analyzer to provide users suggestions on more effective methods of communication.
Unity3D/C# Developer at Armordillo Games
May 1, 2022 - October 22, 2025
Built and delivered components for the game Exiled Princess in a team of 36 developers, designers and artists. Developed enemy AI behaviour and spawning systems, including re-writing the enemy spawn behaviour code for performance optimization. Created the UI Canvas, animations and scripts to support the artists’ UI/UX visualizations and implement assets. Re-factored and updated the original code base for multiple scripts to better interact with each other.

Education

Game Programming at George Brown College
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment