Alexander Koebler

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Creative Director, Systems & Puzzle Designer at Eye of the Erime
August 1, 2024 - Present
Coordinated a team of 10 masters students with a 40 hour work week to simulate an indie studio. Collaborated in creating the entanglement system core gameplay mechanic and developed puzzle element systems to support gameplay depth. Established internal puzzle logic and constructed over 10 puzzles.
Lead Designer, Systems & Level Designer at Chain Attraction
August 1, 2023 - Present
Directed two other designers on a team of ten and oversaw level creation. Built levels that tutorialized basic gameplay mechanics and explored mechanical depth to create challenges for the player. Overhauled and streamlined the core gameplay loop post-graduation.
Creative Director, Systems & Level Designer at SoulSync City
June 1, 2024 - September 12, 2025
Won Best Student Showcase Award at MDEV 2024. Led a team of 26 people to construct a movement shooter focused on unique traversal through the world. Designed and iterated on the Kinetic Pistol to increase emergent and multiplicative gameplay.
Team Lead, Creative Director, System Designer at The Levees Were Dry
May 1, 2023 - September 12, 2025
Won the Volition Design Award for Galactic Excellence at the Bradley 2023 FUSE showcase. Rapidly prototyped and iterated over a dozen versions of a strategy push-your-luck analog card game that was submitted to multiple contests.
Game Design Adjunct at Bradley University
August 1, 2025 - Present
Designing year-long curriculum alongside full-time faculty. Mentoring 60+ students on their senior capstone. Providing feedback on core gameplay loops and iteration process.
Teacher Assistant at Bradley University
May 1, 2025 - September 12, 2025
Guided and assisted hundreds of students with C# programming and Unity development. Improved communication and collaboration skills through assisting and mentoring dozens of students.
Conference Associate at GDC
March 1, 2025 - September 12, 2025
Worked with hundreds of other staff members to bring the best experience possible to attendees. Prepared and managed speaker sessions, badged attendees, and assisted staff members.
Adjunct at Bradley University
August 1, 2025 - Present
Designing year-long curriculum alongside full-time faculty; mentoring 60+ students on senior capstone; providing feedback on core gameplay loop and iteration process
Teacher Assistant at Bradley University
May 1, 2025 - September 13, 2025
Guided and assisted students with C# programming issues and Unity development; improved communication and collaboration skills through assisting and mentoring dozens of students
Conference Associate at GDC (Game Developers Conference)
March 1, 2025 - September 13, 2025
Worked with hundreds of staff members to bring the best experience to attendees; prepared and managed speaker sessions, badges, attendees, and assisted staff members
Creative Director, Systems & Level Designer at SoulSync City
June 1, 2024 - September 13, 2025
Led a team of 26 to construct a movement shooter focused on unique traversal around the world; designed and iterated on the Kinetic Pistol to increase emergent and multi-tactical gameplay; oversaw level design
Team Lead, Creative Director, Systems & Level Designer at The Levees Were Dry
May 1, 2023 - September 13, 2025
Won the Volition Design Award for Galactic Excellence at Bradley's FUSE showcase; prototyped and iterated over a dozen versions of a strategy push-your-luck card game to enter multiple contests; directed level creation and collaborated on gameplay systems
Adjunct at Bradley University
August 25, 2025 - Present
Designing a year-long curriculum alongside full-time faculty; Mentoring 60+ students on their senior capstone; Providing feedback on core gameplay loop and iteration process
Teacher Assistant at Bradley University
May 1, 2025 - September 13, 2025
Guided and assisted students with C# programming issues and Unity development; Improved communication and collaboration skills through assisting and mentoring dozens of students
Conference Associate at GDC
March 1, 2025 - September 13, 2025
Worked with hundreds of other staff members to bring the best experience possible to attendees; Prepared & managed speaker sessions, badge attendees, & assisted staff members
Team Lead / Creative Director / Systems & Level Designer at The Levees Were Dry
May 1, 2023 - September 13, 2025
Led a team to construct a movement shooter focused on unique traversal through the world; Designed and iterated on the Kinetic Pistol to increase emergent and multi-tactic gameplay; Established internal puzzle logic and constructed over 10 puzzles

Education

Masters in Game Design and Development at Bradley University
January 11, 2030 - August 1, 2025
Bachelor’s in Interactive Media at Bradley University
January 11, 2030 - September 12, 2025
Master of Game Design and Development at Bradley University
January 11, 2030 - August 1, 2025
Bachelor of Interactive Media at Bradley University
January 11, 2030 - August 1, 2024
Bachelor’s in Interactive Media Projects at Bradley University
August 1, 2024 - September 13, 2025
Master in Game Design and Development at Bradley University
January 11, 2030 - August 1, 2025

Qualifications

Dean’s List (eight consecutive semesters)
January 11, 2030 - September 12, 2025
Seal of Biliteracy awarded by AP College Board
January 11, 2030 - August 1, 2021
ILCC Bassett Certified
January 11, 2030 - September 12, 2025
Academic Excellence in Interactive Media
January 11, 2030 - September 12, 2025
Best Student Showcase MDEV 2024
January 11, 2030 - January 1, 2024
Project Showcase BostonFIG 2024
January 11, 2030 - January 1, 2024
Volition Design Award for Galactic Excellence
January 11, 2030 - January 1, 2023
Best Student Showcase MDEV 2024
January 11, 2030 - September 13, 2025
Project Showcases Boston FIG 2024
January 11, 2030 - September 13, 2025
Academic Excellence in Interactive Media Department
January 11, 2030 - September 13, 2025
Game published in Level 1 Anthology 2024
January 11, 2030 - September 13, 2025
Volume Design Award for Galactic Excellence
January 11, 2030 - September 13, 2025
Dean's List (eight consecutive semesters)
January 11, 2030 - September 13, 2025
Seal of Biliteracy awarded by AP College Board
August 1, 2021 - September 13, 2025
Best Student Showcase MDEV 2024
January 11, 2030 - September 13, 2025
Project Showcase Boston FIG 2024
January 11, 2030 - September 13, 2025
Academic Excellence in Interactive Media Department
January 11, 2030 - September 13, 2025
Game published in Level 1 Anthology 2024
January 11, 2030 - September 13, 2025
Volition Design Award for Galactic Excellence
January 11, 2030 - September 13, 2025
Dean’s List (eight consecutive semesters)
January 11, 2030 - September 13, 2025
Seal of Biliteracy awarded by AP College Board
August 1, 2021 - September 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services