I'm Alexander Sablin, a Technical Lead and Unity developer who enjoys turning ideas into interactive realities. I specialize in Unity gameplay, multiplayer systems, and coordinating backend integrations to deliver polished features on time. I thrive in cross-functional environments, setting architecture standards and building scalable tooling that speeds up delivery. I focus on production delivery, robust client/server architectures, and infrastructure understanding, collaborating with designers, backend engineers, and DevOps to ship reliable, enjoyable experiences across mobile, PC, and console platforms.

Alexander Sablin

I'm Alexander Sablin, a Technical Lead and Unity developer who enjoys turning ideas into interactive realities. I specialize in Unity gameplay, multiplayer systems, and coordinating backend integrations to deliver polished features on time. I thrive in cross-functional environments, setting architecture standards and building scalable tooling that speeds up delivery. I focus on production delivery, robust client/server architectures, and infrastructure understanding, collaborating with designers, backend engineers, and DevOps to ship reliable, enjoyable experiences across mobile, PC, and console platforms.

Available to hire

I’m Alexander Sablin, a Technical Lead and Unity developer who enjoys turning ideas into interactive realities. I specialize in Unity gameplay, multiplayer systems, and coordinating backend integrations to deliver polished features on time. I thrive in cross-functional environments, setting architecture standards and building scalable tooling that speeds up delivery.

I focus on production delivery, robust client/server architectures, and infrastructure understanding, collaborating with designers, backend engineers, and DevOps to ship reliable, enjoyable experiences across mobile, PC, and console platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Russian
Advanced

Work Experience

Technical Lead at VexHex - Games
August 1, 2025 - February 1, 2026
Led technical execution across Unity client and backend streams; coordinated integration and release readiness with QA. Owned technical delivery across Unity client and backend integration in a small team; hands-on contributor on both client and server tasks. Designed a cross-platform client architecture with platform-specific abstractions and introduced coding guidelines for consistent platform handling. Planned client-side multiplayer architecture and aligned API contracts with backend. Developed gameplay bots and core game-logic components. Integrated third-party SDKs and platform systems. Implemented a data-driven UI system to speed UI iteration and reduce duplicated screen logic. Shipped production releases for iOS and Android; prepared codebase for PC delivery via platform abstraction.
Unity Lead Developer at iLogos Game Studios
December 1, 2023 - May 1, 2025
Balanced leadership with hands-on development (~50/50): planning, code reviews, and feature delivery. Decomposed tasks, assigned based on strengths, and managed workload to sustain delivery pace. Owned core client gameplay state management, client-side multiplayer architecture, and third-party service integrations. Coordinated across client and backend teams; collaborated with design and DevOps. Shaped platform publishing flows, in-app purchases, messaging, and shop implementations. Delivered a new card game to production in 2–3 months and prepared the project for additional platform releases.
Senior Unity Developer at 101XP
December 1, 2021 - December 1, 2023
Developed Unity client features, UI, and gameplay systems; integrated in-app purchases and messaging. Collaborated with ASP.NET developers on API contracts and error handling; guided client-server integration and multiplayer architecture.
Middle Unity Developer at 101XP
November 1, 2020 - December 1, 2021
Implemented UI screens and client-side multiplayer logic using Photon; built tools to boost developer productivity; integrated platform login and IAP flows.
Unity Developer + ASP.Net Developer at Enterify
January 1, 2016 - November 1, 2020
Freelance-style delivery across multiple Unity and web projects; typical responsibilities included UI logic, game mechanics, localization, AI, cloud saving, and web API interactions.
Web Application Developer, Bank (DTB Bank) - Software Department at DTB Bank
January 1, 2016 - January 1, 2020
Developed internal business systems (CRM and related web applications); built REST APIs, admin panels, integrations with third-party services, and continued maintenance of legacy components.

Education

Master's degree at Newcastle University
January 1, 2019 - January 1, 2020
Bachelor of Technology - BTech at People's Friendship University of Russia
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

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