I'm a freelance audio professional specialising in sound design, audio post production, and composition, with credits across two released indie games and a background in podcast audio engineering. For podcast and branded content work, I edit in Descript and Adobe Premiere Pro, handle multi-track cleanup and dialogue restoration using iZotope, and deliver broadcast-ready audio with consistent levels, natural filler word removal, and clean sync across video and audio tracks. I've worked on podcast production end-to-end, from raw recording to final deliverable. On the game audio side, I work in Unreal Engine 5 with MetaSounds for implementation, bringing the same attention to detail to interactive and adaptive sound design. Based in Auckland, available remotely worldwide. Whether you need a complete audio package or a specialist for one part of the pipeline, I'm comfortable working independently or as part of an existing team.

Alexander Ross King

I'm a freelance audio professional specialising in sound design, audio post production, and composition, with credits across two released indie games and a background in podcast audio engineering. For podcast and branded content work, I edit in Descript and Adobe Premiere Pro, handle multi-track cleanup and dialogue restoration using iZotope, and deliver broadcast-ready audio with consistent levels, natural filler word removal, and clean sync across video and audio tracks. I've worked on podcast production end-to-end, from raw recording to final deliverable. On the game audio side, I work in Unreal Engine 5 with MetaSounds for implementation, bringing the same attention to detail to interactive and adaptive sound design. Based in Auckland, available remotely worldwide. Whether you need a complete audio package or a specialist for one part of the pipeline, I'm comfortable working independently or as part of an existing team.

Available to hire

I’m a freelance audio professional specialising in sound design, audio post production, and composition, with credits across two released indie games and a background in podcast audio engineering.

For podcast and branded content work, I edit in Descript and Adobe Premiere Pro, handle multi-track cleanup and dialogue restoration using iZotope, and deliver broadcast-ready audio with consistent levels, natural filler word removal, and clean sync across video and audio tracks. I’ve worked on podcast production end-to-end, from raw recording to final deliverable.

On the game audio side, I work in Unreal Engine 5 with MetaSounds for implementation, bringing the same attention to detail to interactive and adaptive sound design.

Based in Auckland, available remotely worldwide.
Whether you need a complete audio package or a specialist for one part of the pipeline, I’m comfortable working independently or as part of an existing team.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Sound Designer & Composer at Spellbound Studios
February 1, 2025 - Present
Sound design and music for Shattered Realms, a fantasy action game; SFX asset creation across character abilities, ambience, foley, UI, and more; Music composition and arrangement using MuseScore and Reaper; Technical sound design using Metasounds, C++ and Blueprint scripting; Voice-over editing and implementation; Audio troubleshooting and optimisation using dev tools in Unreal Engine 5; Devlog video and blog content creation.
Audio Engineer & Sound Designer at Supermix
November 1, 2023 - March 1, 2026
Produced high-quality audio for tech, business, and venture podcasts across a roster of roughly 20 shows, spanning sound design, composition, dialogue editing, audio restoration, and quality assurance. Engineered podcast episodes in Reaper, applied iZotope plugins for noise reduction and dialogue restoration, and used AI-assisted tools to increase throughput. Created audio branding assets and handled video editing and episode prep; supported production pipelines with AI voice generation and automation tooling; ensured QA standards in a high-volume, deadline-driven environment.
Sound Designer & Composer at Amythica
April 1, 2023 - January 1, 2025
Served as a sound designer for an indie game studio based in Adelaide, SA, overseeing the audio vision and scope across projects and collaborating with the team to ensure audio supported and enhanced the narrative, style, and direction of each game. Designed unique music and sound assets; Implemented audio assets in Unreal Engine 4 & 5 using FMOD Studio and Metasounds; Identified bugs and improvements; Collaborated in weekly audio prototype reviews; Managed assets with Trello, Microsoft Tasks, and Google Sheets.
Music Teacher at Alexander Ross Music
January 1, 2017 - Present
Provide online and in-person tuition across multiple areas of instrumental and compositional music, guiding students through the processes of music creation and helping them develop as self-sufficient musicians. Instrumental Tuition: Guitar, Bass & Piano; Songwriting & Composition: Artist development, jazz, rock & pop methods, music arrangement & performance; Music Production: DAW familiarity, digital composition workflows, recording, mixing & mastering; Game Audio & Media Composition: Project development, sound design & synthesis, non-linear composition.
Music Tutor at West End State School & Australian Academy of Music
January 1, 2017 - January 1, 2020
Piano, Bass, & Guitar Lessons: One-on-one & group classes.

Education

Bachelor of Music Technology at Griffith University
February 20, 2014 - June 20, 2017
Software Development Certificate at Yoobee College
January 1, 2022 - June 4, 2026

Qualifications

Software Development Certificate
January 1, 2022 - June 4, 2026

Industry Experience

Media & Entertainment, Education, Gaming