I’m a freelance audio professional specialising in sound design, audio post production, and composition, with credits across two released indie games and a background in podcast audio engineering.
For podcast and branded content work, I edit in Descript and Adobe Premiere Pro, handle multi-track cleanup and dialogue restoration using iZotope, and deliver broadcast-ready audio with consistent levels, natural filler word removal, and clean sync across video and audio tracks. I’ve worked on podcast production end-to-end, from raw recording to final deliverable.
On the game audio side, I work in Unreal Engine 5 with MetaSounds for implementation, bringing the same attention to detail to interactive and adaptive sound design.
Based in Auckland, available remotely worldwide.
Whether you need a complete audio package or a specialist for one part of the pipeline, I’m comfortable working independently or as part of an existing team.
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