Alexandre Maurier
I’m Alexandre Maurier, a rigging and VFX technical artist focused on production-ready character setups.
About
I’m Alexandre Maurier, a rigging and VFX technical artist focused on production-ready character setups. I build modular, high-fidelity body and facial rigs in Blender/production pipelines, ensuring clean deformations and animator-friendly controls. I also handle FX tasks like cloth and accessory dynamics in Houdini, aiming for stable, reliable results.
Alongside rigging and FX, I support pipeline and collaboration by developing robust rig reference structures and authoring custom Python tools to automate repetitive workflows. I’m also a 3D artist who models, sculpts, and helps craft assets and materials for cohesive visuals. With experience across tools such as Maya, Houdini, Blender, Unreal Engine, and Substance 3D Painter, I enjoy turning complex character requirements into efficient systems for teams.
- 5 years' experience
- Joined October 2026
Industry experience
- Media & Entertainment
Work experience· 4 roles
Built production character rigging and set up dynamic bones in Unreal Engine for responsive character motion, keeping interoperability aligned with standard hierarchies for clean FBX export.
Developed production-ready character rigs with complex body and facial setups, using blendshape-driven shapes and animator-friendly controls. Produced stable FX workflows for cloth and accessory dynamics using Houdini, ensuring reliable interactions. Authored custom Python tooling to automate repetitive rigging processes and optimize character performance inside the pipeline.
Contributed to character art and rigging: modeled and rigged characters, developed expressive body and facial setups, and supported 3D asset production and texturing for production needs. Worked with pipeline tools and scripting to streamline collaboration and asset management for team productions.
Education
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