Available to hire
Hi, I’m Alexis Badembach, a Game Designer with more than 10 years of experience improving gameplay depth, clarity and player satisfaction in mobile and cross‑platform titles. I excel at translating playtest insights into feature tuning and LiveOps improvements, and I love collaborating with UX teams to ensure a stable and predictable player experience. I focus on usability, game feel and supporting healthy progression loops through data-informed design.
Skills
Experience Level
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Game Designer at CTT Productions
September 1, 2025 - October 1, 2025Improved pacing and challenge tuning through systematic iteration and feedback; Reduced balancing cycle time by developing internal tools for faster content adjustment using Spreadsheets; Designed new characters aligned with core mechanics to support combat variety
Game Designer at Gala
July 1, 2024 - December 1, 2024Designed new core loop in Unreal Engine 5 based on testing insights; Developed LiveOps features and reward structures that burned in game crypto and reduced supply accumulation; Improved accessibility by refining UX flows and interaction prototypes in Figma; Strengthened release quality through Jira documentation integrated with QA validation; Ensured crypto systems complemented F2P gameplay for non NFT users
Game Designer at Globant
November 1, 2022 - July 1, 2024Designed and balanced character kits and stat systems in Unity improving combat clarity and fairness; Created UX flows and wireframes in Figma accelerating feature reviews and approvals; Increased first week engagement by improving usability in progression and onboarding; Ensured players without NFT ownership had full access to competitive gameplay
Game Designer at Giant Monkey Robot
January 1, 2020 - November 1, 2022Improved retention by creating LiveOps release calendars that communicated new content cadence directly to players; Balanced characters, enemies and difficulty progression in Unity improving fair challenge pacing and reducing player drop off; Tuned hit response timing and cooldowns to reinforce gameplay responsiveness during combat; Reduced iteration friction by creating internal testing tools for fast validation between QA and Design
Game Designer at Gamaga
August 1, 2017 - January 1, 2020Supported monetization and engagement improvements through gameplay and LiveOps balancing in Unity; Successfully pitched new features to licensors such as Cobra Kai that advanced into production; Designed minigames and content systems expanding gameplay depth in multiple shipped titles; Created level layouts and mission structures that improved readability of objectives and pacing for mobile audiences
QA Tester at Gamaga
January 1, 2015 - August 1, 2017Prevented gameplay issues reaching production by running functional and regression tests in Unity
Production Assistant at Gamaga
January 1, 2015 - August 1, 2017Supported agile milestones and version control operations for ongoing projects
Management Assistant at Gamaga
January 1, 2015 - August 1, 2017Improved information flow by structuring documentation and communication processes
Education
Digital Animation at IPP - Digital Animation
January 11, 2030 - January 2, 2026Software Engineering at Universidad Tecnológica de Chile
January 11, 2030 - January 2, 2026UX/UI Design at Desafío Latam
January 11, 2030 - January 2, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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