I'm a multidisciplinary professional with a background in architectural and systems design, focusing on scalable software and game development. I excel in technical design, structured programming, and team and task management. I've led programming work across Valencia and Madrid, building core game mechanics, crafting decoupled architectures, mentoring junior programmers, and coordinating cross-functional efforts with design, art, and production to deliver on time.

Alex Pereira Sacristán

I'm a multidisciplinary professional with a background in architectural and systems design, focusing on scalable software and game development. I excel in technical design, structured programming, and team and task management. I've led programming work across Valencia and Madrid, building core game mechanics, crafting decoupled architectures, mentoring junior programmers, and coordinating cross-functional efforts with design, art, and production to deliver on time.

Available to hire

I’m a multidisciplinary professional with a background in architectural and systems design, focusing on scalable software and game development. I excel in technical design, structured programming, and team and task management.

I’ve led programming work across Valencia and Madrid, building core game mechanics, crafting decoupled architectures, mentoring junior programmers, and coordinating cross-functional efforts with design, art, and production to deliver on time.

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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced

Work Experience

Game Programmer at Bowl Of Tentacles
March 1, 2024 - July 1, 2024
Developed the main mechanics at the core of the video game. Took on an organizational and managerial role to facilitate work within the department and with other departments. Developed scalable and decoupled systems on which the game would be built.
Game Programmer & Technical Designer at I Loik Games
January 1, 2024 - Present
Software development with emphasis on maintaining a useful, clean architecture and documenting how systems work. Responsible for project design, especially how the design translates into code and logic within the engine. Instructed and coordinated the use of version control and the creation of technical content within the engine.
Head of Programming Department at Red Mountain Consulting
October 1, 2024 - May 1, 2025
Managed the entire workflow of the programming department, coordinating tasks between design, art, and production to avoid bottlenecks and meet deadlines. Trained and mentored junior programmers, reorganizing and documenting code to make it more accessible and easier to maintain, which accelerated their integration. Balanced technical tasks with team supervision, identifying problems in advance and ensuring on-time deliveries in an actively developing project.
XR Programmer at Barquia Sports
September 1, 2023 - October 1, 2024
Solely responsible for building virtual reality and augmented reality environments and activities. Managed and trained the art department in creating and implementing art in the engine in an optimized and useful way. As the sole developer, designed and tested user experiences and handled hardware/software issues outside the development engine.

Education

Animación y desarrollo de entornos interactivos at Escuela CES
January 11, 2030 - May 18, 2026
Técnico de Sonido at IES Cesur
January 11, 2030 - May 18, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment